Delta-v/Content.Client
Cojoke b57174007c
Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00
..
Access Fix AccessLevelControl breaking (#30045) 2024-07-15 00:07:48 +02:00
Actions Update ActionAlertTooltip.cs to use TryFromMarkup (#29975) 2024-07-13 14:05:51 +10:00
Administration Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
AlertLevel Alert display lights now properly react to power changes. (#14839) 2023-03-24 20:10:48 -07:00
Alerts Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Ame/UI Refactor AME to use ItemSlot for Fuel (#25558) 2024-02-29 16:44:28 -05:00
Animations Fix effects (#27533) 2024-05-02 12:40:07 +10:00
Anomaly Anomalies behaviours (#24683) 2024-04-01 19:29:13 +11:00
Arcade Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Armor Predicted armor (#20560) 2023-09-28 20:48:50 +10:00
Atmos Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Audio Fix invalid UI hover/click sounds breaking client (#30067) 2024-07-15 16:55:05 +02:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Move SleepingSystem to Shared & cleanup (#28672) 2024-06-14 12:15:29 +10:00
Body/Systems Fix humanoid appearances for placement manager (#18291) 2023-08-05 14:25:47 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
CardboardBox prop hunt ss14 (real) (#26691) 2024-04-17 14:48:35 -07:00
Cargo Skipping bounties (#26537) 2024-04-09 18:18:07 -04:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Changelog Fix the changelog window being very laggy until a tab is clicked (#27795) 2024-05-07 23:23:26 -07:00
CharacterInfo Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Charges/Systems emag refactor (#15181) 2023-04-18 22:46:00 -07:00
Chasm Fix error when removing chasm falling component on a terminating entity (#28471) 2024-06-01 15:00:31 -04:00
Chat Fix typing indicators! (#29492) 2024-07-10 15:51:47 +10:00
Chemistry Add support for HeldPrefix to SolutionContainerVisualsSystem (#28532) 2024-06-03 01:12:13 -04:00
Clickable Make vox roundstart (#29704) 2024-07-04 17:11:01 +10:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning/UI Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
CloningConsole/UI Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Clothing Fixes colored gloves appearing incorrectly in chameleon menu (#29607) 2024-06-30 03:28:17 -04:00
CombatMode Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Commands Allow `zoom` command to modify an eye's PVS range (#29245) 2024-07-03 16:44:55 +10:00
Communications localization and change of appearance of the phrase about the remaining time (#29844) 2024-07-09 23:36:33 +10:00
Computer Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Configurable/UI Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
Construction Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
ContextMenu/UI Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Cooldown Hud refactor (#7202) 2022-10-12 10:16:23 +02:00
Crayon Open some windows non-centered to avoid covering the player (#24767) 2024-02-01 23:49:48 +11:00
Credits Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-16 16:51:06 -04:00
Cuffs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
DamageState Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DebugMon Fix coords monitor in replays (#29512) 2024-06-27 16:58:51 +02:00
Decals Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
DeviceLinking Predict two-way levers (#25043) 2024-02-11 14:19:45 +11:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-06-20 01:13:40 +10:00
Devour Added a component to eat bodies for health #8922 (#16345) 2023-05-15 18:44:35 -04:00
Dice Dice tweaks (#13514) 2023-01-21 10:51:26 +11:00
Disposal Disposal unit recharging state fix (#28059) 2024-05-15 16:55:01 -04:00
DoAfter Hide doafters if you're in a container (#29487) 2024-06-28 13:34:24 +10:00
Doors Make firelock warning light not require power and add a PointLight (#29024) 2024-06-15 11:17:16 -04:00
Dragon Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
Drugs Disable rainbow overlay when reduced motion is enabled (#28496) 2024-06-01 18:41:06 -07:00
Drunk Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Effects add a type specifier where one was forgor (#29250) 2024-06-20 20:04:07 +10:00
Electrocution Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Emp Revert "Revert "Emp more effects" (#16159)" (#16165) 2023-05-06 11:26:04 -04:00
Ensnaring Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Entry Fix coords monitor in replays (#29512) 2024-06-27 16:58:51 +02:00
Eui Fix Client EuiManager (#10898) 2022-08-27 22:17:30 -07:00
Examine Remove blurry vision examine mispredict (#29633) 2024-07-01 13:06:28 +10:00
Explosion Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Eye Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
Fax Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972) 2024-07-10 15:28:36 +10:00
Flash Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930) 2024-07-13 16:10:04 +10:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-05-19 02:23:44 +02:00
Fluids Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Forensics Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
GPS Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
GameTicking/Managers Add Job preference tests (#28625) 2024-06-06 00:19:24 +10:00
Gameplay Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Gateway/UI Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Add command to toggle ghost visibility on the client (#27314) 2024-04-25 18:26:21 +02:00
GhostKick Kick mines (real) (#8056) 2022-05-18 14:07:35 +10:00
Gravity Fix entities getting stuck red (#28981) 2024-06-20 17:15:40 +10:00
Guidebook Open the guidebook when people with less than an hour playing join the round (#28774) 2024-06-09 12:26:48 -04:00
Hands Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
HealthAnalyzer/UI Added localization of groups and types: damage, metabolism (#27368) 2024-04-28 14:48:19 +10:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Humanoid Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
IconSmoothing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
IdentityManagement Fix a bunch of warnings (#11965) 2022-10-16 08:44:23 -07:00
Implants Various item status fixes/tweaks (#27267) 2024-04-25 00:01:31 +10:00
Info Give jobs & antags prototypes a guide field (#28614) 2024-06-06 05:05:58 -07:00
Input Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Instruments Improve InteractionSystem range & BUI checks (#27999) 2024-05-24 15:03:03 +10:00
Interactable Improve InteractionSystem range & BUI checks (#27999) 2024-05-24 15:03:03 +10:00
Interaction Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Inventory Prevent Identity.Name NRE exception (#28433) 2024-05-31 13:11:21 +10:00
IoC Fix coords monitor in replays (#29512) 2024-06-27 16:58:51 +02:00
Items item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
Jittering Fix animation looping bugs. (#29457) 2024-07-04 18:02:43 +10:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Kudzu Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Labels Fix handlabeler/utility belt misprediction (#26660) 2024-04-28 14:19:30 +10:00
LateJoin Add Job preference tests (#28625) 2024-06-06 00:19:24 +10:00
Lathe Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
Launcher Fix showing tips on the login screen from the localized tip dataset (#29640) 2024-07-01 12:27:49 -04:00
Light Fix animation looping bugs. (#29457) 2024-07-04 18:02:43 +10:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby Character menu asks if you want to save your character on exit (#29875) 2024-07-11 10:24:37 +10:00
Lock/Visualizers LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
MachineLinking/UI Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-11 19:06:49 -04:00
MagicMirror Fix magic mirror prediction (#27356) 2024-04-26 22:37:09 +10:00
MainMenu Update MainMenu.cs to use ISawmill (#29988) 2024-07-14 13:05:39 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping Partial atmos refactor (#22521) 2024-03-24 03:34:56 +11:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Markers Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassMedia Implement permissive version of AddMarkup and use it for tips (#28204) 2024-05-22 10:23:55 -04:00
Materials Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Mech fix mech energy display for 0 (#27828) 2024-05-08 22:55:15 -07:00
Medical Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658) 2024-04-04 02:38:27 -06:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message Implement permissive version of AddMarkup and use it for tips (#28204) 2024-05-22 10:23:55 -04:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 10:23:56 -04:00
Mining Ore veins (#14011) 2023-02-12 12:40:57 +00:00
Morgue/Visualizers cleaning up more stuff with crematoriums and morgues (#11384) 2022-09-19 16:59:04 -07:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-07-02 23:04:15 +10:00
Movement/Systems Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
NPC Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
NetworkConfigurator Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-12 20:34:52 -04:00
Ninja/Systems item toggling giga rework + full ninja refactor (#28039) 2024-07-11 15:55:56 +10:00
NodeContainer Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Nuke Nuke defuse qol (#18990) 2023-08-11 03:43:08 -07:00
NukeOps Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
Nutrition/EntitySystems Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-18 11:49:58 +10:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Options Rewrite the options menu (#28389) 2024-06-22 14:11:14 +10:00
Orbit Remove obsolete usages of AnimationPlayerComponent (#20806) 2023-10-14 10:28:06 -07:00
Outline Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Overlays clean up weather systems (#28792) 2024-06-18 20:27:34 +10:00
PAI Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
PDA fix pda ui troll (#28896) 2024-06-12 20:10:53 +02:00
Paper Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Parallax Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
ParticleAccelerator Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Physics Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Pinpointer Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players Add JobRequirementOverride prototypes (#28607) 2024-06-07 09:43:02 -07:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Fix pointing arrow trajectory (#25061) 2024-02-11 23:45:09 -07:00
Points Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Polymorph/Systems prop hunt ss14 (real) (#26691) 2024-04-17 14:48:35 -07:00
Popups Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Power Apc & Substation resprite (#28998) 2024-06-16 05:43:22 -05:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Projectiles Move TimedDespawn to engine (#20515) 2023-09-30 14:35:32 +10:00
RCD Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
Radiation Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-07-13 18:45:34 +02:00
Radio Intercom buffs and fixes (#29580) 2024-07-08 00:19:10 +10:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
Remotes Door Remote now shows Mode in UI (#26162) 2024-03-21 20:19:52 -04:00
Replay Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Research Fix some markup related obsolete warnings in research and anomaly related systems (#30072) 2024-07-15 22:14:37 +03:00
Resources Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-06-16 23:30:10 -04:00
Roles Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-07 14:44:53 -08:00
Rotation Fixed buckled players thrashing while speaking in beds (#29653) 2024-07-01 23:30:53 -04:00
RoundEnd Added hotkey and controller to re-open end of round scoreboard (#25884) 2024-04-26 14:39:56 +02:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Salvage Use non-generic `TryComp()` for metadata & transform (#28133) 2024-05-20 22:40:35 -07:00
Sandbox Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Screenshot Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566) 2023-04-20 20:16:01 +10:00
SensorMonitoring Auto-scale sensor monitoring graph (#29559) 2024-06-30 09:48:20 -04:00
Sericulture Sericulture fixes (#19193) 2023-10-01 16:46:09 -04:00
Shuttles Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Silicons Strip markdown from silicon laws before saying them (#28596) 2024-06-09 09:57:07 +10:00
Singularity LockVisualizer (#25224) 2024-02-16 16:52:31 -07:00
Smoking Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Sound `EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter spray painter rework (#23287) 2024-02-02 09:30:46 +11:00
Sprite Makes Eyepatches Flippable (#26277) 2024-06-16 23:21:29 -04:00
Stack Replace DetachParentToNull() with DetachEntity() (#29992) 2024-07-13 20:59:33 +10:00
Station Space Ninjas auto-toggle internals after spawning (#25083) 2024-05-03 11:24:21 +10:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stealth Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Sticky/Visualizers Remove some obsolete AppearanceComponent method usages (#13726) 2023-02-02 12:34:53 -04:00
Storage Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-07-13 23:25:51 +02:00
Store/Ui Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
Strip Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Stunnable Fix stun baton throwing and visual effect (#18777) 2023-08-08 12:19:31 -08:00
Stylesheets Give jobs & antags prototypes a guide field (#28614) 2024-06-06 05:05:58 -07:00
SubFloor Allow t-ray to penetrate carpets and puddles (#25276) 2024-02-16 16:37:56 -07:00
SurveillanceCamera Fix surveillance camera closing (#28374) 2024-05-29 10:25:09 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
Teleportation Add teleporter logs (#13375) 2023-02-17 01:27:43 +01:00
TextScreen cancelable brig timers (#26557) 2024-03-31 16:44:02 -04:00
Thief unhardcode thief MaxSelectedSets (#29175) 2024-06-19 10:29:06 +10:00
Throwing Improve throwing precision (#29726) 2024-07-08 19:03:53 +10:00
Tips Implement permissive version of AddMarkup and use it for tips (#28204) 2024-05-22 10:23:55 -04:00
Toggleable Candles (#21087) 2023-11-03 22:53:51 -07:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:16:23 +10:00
Traits Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Trigger Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
UserInterface Character menu issuer localization (#29840) 2024-07-17 08:47:50 +03:00
VendingMachines Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
Verbs Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Viewport Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Fix votes using an audio entity (#27871) 2024-05-10 21:21:06 -04:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Replace obsolete xform.ToMap() with xformSystem.ToMapCoordinates() (#30010) 2024-07-13 23:05:22 +02:00
Weather clean up weather systems (#28792) 2024-06-18 20:27:34 +10:00
Wires Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
Xenoarchaeology Add tooltips to artifact analyzer UI (#27393) 2024-04-27 20:25:02 +10:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
Content.Client.csproj Switch project files to C# 12. (#25487) 2024-02-23 15:02:59 +11:00
Content.Client.csproj.DotSettings Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00