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Delta-v/Content.Server/_DV/Projectiles/Components/PiercingProjectileComponent.cs
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a52809279e Nerf & Fix NT-3 (#5653)
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Co-Authored-By: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Well Well Well

* Fix Pierce Mechanic

* Include it in comment

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-07-24 12:39:18 -05:00

59 lines
2.0 KiB
C#

using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server._DV.Projectiles.Components;
[RegisterComponent]
public sealed partial class PiercingProjectileComponent : Component
{
/// <summary>
/// The health threshold that a target has to supersede to block the projectile.
/// A normal wall has 200.
/// </summary>
[DataField(required: true)]
public float HealthThreshold;
/// <summary>
/// The number of entities it pierced.
/// It'll only count the entities with the <see cref="PierceBlockTag"/>.
/// </summary>
[DataField]
public float PierceCounter;
/// <summary>
/// The whitelist for checking what increments the <see cref="PierceCounter"/>.
/// </summary>
/// <example>
/// If this has the tag "Wall" in it, any entity with the tag "Wall" will increment <see cref="PierceCounter"/>
/// upon being hit.
/// </example>
[DataField]
public EntityWhitelist PierceCounterWhitelist;
/// <summary>
/// The number of entities it is allowed to pierce before being deleted.
/// When <see cref="PierceCounter"/> is higher than this number, it'll be deleted.
/// </summary>
/// <example>
/// A bullet with a MaxPierceNumberThreshold of 3 will pierce 3 entities with the <see cref="PierceBlockTag"/> and be deleted when hitting the fourth.
/// </example>
[DataField]
public float MaxPierceNumberThreshold = 1f;
/// <summary>
/// The cardinal direction that the bullet is flying toward.
/// </summary>
[DataField]
public Direction? Direction;
/// <summary>
/// The vertical/horizontal coordinate that will be ignored for <see cref="PierceCounter"/>.
/// </summary>
/// <example>
/// A bullet going positive Y hitting a wall at X 3 and Y 5 will not increment the <see cref="PierceCounter"/> when hitting other walls at Y 5.
/// </example>
[DataField]
public float? IgnoreRowCoordinate;
}