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Piping
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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AirtightComponent.cs
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SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
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2020-11-25 10:48:49 +01:00 |
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AtmosExposedComponent.cs
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The power of componentdependencies (#2211)
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2020-10-13 21:51:54 +02:00 |
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BarotraumaComponent.cs
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Alerts System and UI (#2529)
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2020-11-10 15:22:19 +11:00 |
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BreathToolComponent.cs
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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FirelockComponent.cs
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(Smaller) Construction PR - (IC Construction) (#2575)
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2020-11-20 15:58:06 +01:00 |
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FlammableComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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GasAnalyzerComponent.cs
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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GasCanisterComponent.cs
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Rename usages of collidable to physics (#2230)
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2020-10-11 16:36:58 +02:00 |
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GasMixtureHolderComponent.cs
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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GasTankComponent.cs
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SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
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2020-11-25 10:48:49 +01:00 |
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GridAtmosphereComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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MovedByPressureComponent.cs
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Make godmode able to be disabled and more accessible to the rest of the code (#2560)
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2020-11-22 14:45:15 +11:00 |
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PressureProtectionComponent.cs
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Adds barotrauma (pressure damage) (#1605)
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2020-08-07 16:23:16 +02:00 |
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SpaceGridAtmosphereComponent.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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UnsimulatedGridAtmosphereComponent.cs
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Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297)
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2020-10-19 14:50:16 +02:00 |