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AI
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Atmos
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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Click
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InteractionSystem: Fix exception when clicking around off-grid (GridCoordinates/default grid leftovers?) (#2624)
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2020-11-24 13:23:49 +01:00 |
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DoAfter
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Added threshold to DoAfter's user and target movement checks (#2585)
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2020-11-22 13:58:31 +11:00 |
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JobQueues
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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StationEvents
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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AntimatterEngineSystem.cs
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Adds the antimatter engine (#1905)
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2020-08-29 13:05:44 +02:00 |
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AtmosExposedSystem.cs
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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AtmosphereSystem.cs
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SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
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2020-11-25 10:48:49 +01:00 |
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BaseChargerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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BatteryDischargerSystem.cs
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Refactor pauses (#2215)
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2020-10-26 12:07:11 +01:00 |
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BatteryStorageSystem.cs
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Refactor pauses (#2215)
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2020-10-26 12:07:11 +01:00 |
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BatterySystem.cs
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Make systems default to no paused comps (#2475)
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2020-11-14 00:43:29 +11:00 |
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BlockGameSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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BuckleSystem.cs
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Updated ContainerHelpers to use new extensions (#2530)
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2020-11-13 18:25:04 +11:00 |
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CargoConsoleSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ChemistrySystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ClimbSystem.cs
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Climbing changes (#2236)
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2020-10-11 17:12:46 +02:00 |
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CloningSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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CombatModeSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ConstructionSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ConveyorSystem.cs
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makes conveyors to use machine linking & refactors machine linking a bit (#2464)
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2020-11-19 00:53:46 +11:00 |
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DeviceNetworkSystem.cs
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Minor device network changes (#2499)
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2020-11-05 18:04:21 +01:00 |
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DisposableSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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DoorSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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EmergencyLightSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ExpendableLightSystem.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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GasAnalyzerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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GasTankSystem.cs
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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GodmodeSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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GravitySystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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HandHeldLightSystem.cs
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Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
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2020-10-29 19:17:03 +01:00 |
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HandsSystem.cs
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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HungerSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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InstrumentSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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LatheSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ListeningSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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MedicalScannerSystem.cs
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Add 'Scan DNA' function to medical scanner (#1783)
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2020-08-19 16:23:20 +02:00 |
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MeleeWeaponSystem.cs
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Click attack arcs no longer follow the player. Fixes #2079.
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2020-10-12 13:18:11 +02:00 |
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MetabolismSystem.cs
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Nerf gasping and reenable metabolism (#2261)
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2020-10-14 22:32:06 +02:00 |
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MicrowaveSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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MorgueSystem.cs
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Mortician's Menagerie (#2391)
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2020-10-28 23:51:43 +01:00 |
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MoverSystem.cs
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Removed Catwalk. Replaced with FootstepModifierComponent (#2496)
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2020-11-23 01:02:39 +11:00 |
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NodeContainerSystem.cs
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Move rotate event subscription from NodeContainerComponent to NodeContainerSystem (#2506)
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2020-11-06 12:52:01 +01:00 |
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NodeGroupSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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ParticleAcceleratorPartSystem.cs
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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PlantSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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PointingSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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PowerApcSystem.cs
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Make systems default to no paused comps (#2475)
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2020-11-14 00:43:29 +11:00 |
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PowerNetSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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PowerSmesSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarControlConsoleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PowerSolarSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ProjectileSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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PuddleSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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RadioSystem.cs
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Headsets (#2023)
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2020-10-07 05:02:12 -07:00 |
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ReagentGrinderSystem.cs
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Rerun of "Add Reagent Grinder/Juicer" (#2570)
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2020-11-26 23:53:42 +11:00 |
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RecyclerSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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ResearchSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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RoguePointingSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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RoundEndSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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SignalLinkerSystem.cs
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Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
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2020-11-10 16:59:17 +01:00 |
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SingularitySystem.cs
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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StandingStateSystem.cs
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Fix mobs playing a falling sound when dying from crit (#2425)
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2020-10-29 20:26:23 +11:00 |
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StorageSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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StressTestMovementSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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StunSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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SuspicionRoleSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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ThirstSystem.cs
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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TimedOverlayRemovalSystem.cs
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Server EntitySystem cleanup (#1617)
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2020-08-13 14:17:12 +02:00 |
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TriggerSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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VaporSystem.cs
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Adds new different reaction types. (#2114)
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2020-09-21 17:51:07 +02:00 |
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VerbSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WeightlessSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WelderSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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WireHackingSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |