Delta-v/Content.Shared/Movement/Components
rolfero 1151ca42e5
changing accumulators to timespan targets (#12407)
* changing accumulators to timespan targets

* Update Content.Server/Abilities/Mime/MimePowersSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

* Update MimePowersSystem.cs

* serializing timespans and adding pausetime where applicable

* remove nullable

Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com>
Co-authored-by: 0x6273 <0x40@keemail.me>
2022-11-08 13:59:34 -06:00
..
ActiveJetpackComponent.cs changing accumulators to timespan targets (#12407) 2022-11-08 13:59:34 -06:00
FootstepModifierComponent.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
InputMoverComponent.cs Reset movement on player (de)attach (#12073) 2022-10-22 10:50:14 +11:00
JetpackComponent.cs Fixes jetpacks not shutting off on lack of fuel (#9206) 2022-06-27 14:36:20 +10:00
JetpackUserComponent.cs The real movement refactor (#9645) 2022-07-16 13:51:52 +10:00
MobMoverComponent.cs The real movement refactor (#9645) 2022-07-16 13:51:52 +10:00
MovementAlwaysTouchingComponent.cs Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
MovementIgnoreGravityComponent.cs Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
MovementSpeedModifierComponent.cs Carp wave spawner and dragons as an actual event (#10254) 2022-08-08 10:18:14 +10:00
RelayInputMoverComponent.cs Some vehicle bugfixes (#11692) 2022-10-04 13:49:46 +11:00
SlowContactsComponent.cs add whitelist support for slow contacts (#11647) 2022-10-01 18:36:44 -07:00
SlowedByContactComponent.cs Partial kudzu fix (#10854) 2022-08-25 23:34:05 +10:00