..
AME
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Access
Deprecate entitylookupcomponent ( #12159 )
2022-10-27 23:37:55 +11:00
Actions
Changes needed for new notnullableflaganalyzer ( #12957 )
2022-12-11 00:19:37 +01:00
Administration
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
AirlockPainter
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
AlertLevel
Station alert levels ( #8226 )
2022-05-18 14:05:31 +10:00
Alerts
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Animations
Auto comp ( #6416 )
2022-02-02 14:35:40 +11:00
Arcade
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Atmos
Gas tile overlay state handling changes ( #12691 )
2022-12-19 06:25:27 +11:00
Audio
Fix ambient audio assert ( #12938 )
2022-12-09 12:16:39 +11:00
BarSign
Move BarSign appearance logic to client. ( #11524 )
2022-09-27 02:59:47 -05:00
Beam
Beam Component and Lightning Component ( #10196 )
2022-09-16 01:49:01 +10:00
Bed
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Body
Don't predict body init ( #12163 )
2022-10-24 17:08:41 -07:00
Botany
PlantholderComponent ECS ( #12871 )
2022-12-18 10:12:28 -08:00
Buckle
ECS Buckle and Rotation visualizers ( #13024 )
2022-12-15 19:39:34 +01:00
Cabinet
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Camera
Re-implement recoil ( #9406 )
2022-07-14 22:01:25 +10:00
CardboardBox
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Cargo
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
CartridgeLoader
Exosuit: Ripley ( #12668 )
2022-12-10 11:05:39 -06:00
Changelog
Changes needed for new notnullableflaganalyzer ( #12957 )
2022-12-11 00:19:37 +01:00
CharacterAppearance
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
CharacterInfo
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Chat
Remove StoredChatMessage ( #12623 )
2022-11-22 22:52:19 +11:00
Chemistry
Cap ChemMaster label length ( #12260 )
2022-10-28 12:43:59 -05:00
Clickable
Fix click sorting ( #11657 )
2022-12-19 06:41:04 +11:00
Cloning /UI
Cloning Rework ( #8972 )
2022-08-03 21:05:17 -07:00
CloningConsole /UI
Biomass ( #10313 )
2022-08-29 21:31:27 -05:00
Clothing
Species specific jumpsuit sprite fixes ( #12552 )
2022-11-11 19:57:18 -06:00
CombatMode
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Commands
ECS and cleanup body system, merge body templates and presets into body prototypes ( #11991 )
2022-10-22 15:46:28 -07:00
Communications /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Computer
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Configurable /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Construction
Construction warning cleanup ( #12256 )
2022-10-30 17:48:53 +11:00
ContextMenu /UI
Misc stealth and box changes ( #11809 )
2022-10-14 23:15:25 -05:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Credits
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
CrewManifest
Allow crew manifest window resizing ( #12825 )
2022-12-06 15:46:19 -08:00
Cuffs
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Damage
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
Decals
Fix decal state exceptions ( #13075 )
2022-12-19 07:44:14 +11:00
Disease
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Disposal
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
DoAfter
Fix texture crimes ( #12900 )
2022-12-06 14:35:44 +11:00
Doors
Misc audio and related changes for replays ( #12578 )
2022-11-22 11:49:48 +11:00
DragDrop
Replaces anchored lookup flag with static ( #13036 )
2022-12-15 15:29:46 +11:00
Dragon
Carp wave spawner and dragons as an actual event ( #10254 )
2022-08-08 10:18:14 +10:00
Drugs
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Drunk
Fix overlay bugs ( #11406 )
2022-09-19 16:49:02 -07:00
Effects
Melee refactor ( #10897 )
2022-09-29 15:51:59 +10:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Ensnaring
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Entry
Map pool cvar ( #12313 )
2022-11-01 20:17:35 -05:00
Eui
Fix Client EuiManager ( #10898 )
2022-08-27 22:17:30 -07:00
Examine
Misc stealth and box changes ( #11809 )
2022-10-14 23:15:25 -05:00
Explosion
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Extinguisher
Make FireExtinguisher shared ( #11666 )
2022-10-03 18:06:19 -07:00
Eye
Misc changes from replay branch ( #12581 )
2022-11-15 17:34:47 +11:00
Fax /UI
Fax Machine ( #11704 )
2022-12-12 05:06:11 +11:00
Flash
Fix stack overflow in FlashOverlay dispose. ( #13082 )
2022-12-19 13:06:16 +11:00
FlavorText
Flavor text ( #8070 )
2022-05-13 15:58:45 -07:00
Fluids
Puddle Visuals: ECS/Refactor and fixes ( #11941 )
2022-12-19 20:40:53 -06:00
Foldable
Fix foldable-pickup interactions. ( #6057 )
2022-01-07 17:09:42 +11:00
Forensics
Fix forensic scanner UI. ( #12398 )
2022-11-08 15:06:09 -06:00
GPS
Remove IItemStatus ( #11055 )
2022-09-10 23:53:17 -07:00
GameTicking /Managers
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
Gameplay
Fix click sorting ( #11657 )
2022-12-19 06:41:04 +11:00
Ghost
Ghost toggle FoV action ( #12818 )
2022-11-30 23:46:04 -06:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Fix gravity shenanigans ( #12866 )
2022-12-18 16:03:23 +11:00
Hands
More hand fixes ( #12502 )
2022-11-09 19:04:47 -06:00
HealthAnalyzer /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
HealthOverlay
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Humanoid
Humanoid fixes ( #11538 )
2022-09-26 14:46:57 -05:00
IconSmoothing
Content changes for mapgrid kill ( #12567 )
2022-11-22 13:12:04 +11:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
Implants
Implanters and Subdermal Implants ( #11840 )
2022-11-20 17:49:37 +11:00
Info
Fix LinkBanner for replicated CVar values. ( #12845 )
2022-12-04 06:47:25 -06:00
Input
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Instruments
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
Interactable
Prevent content from overriding sprite shader ( #9036 )
2022-07-14 19:28:51 -07:00
Inventory
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
IoC
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Items
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Jittering
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Kitchen
Refactor ReagentGrinder ( #11751 )
2022-10-25 23:34:56 -07:00
Kudzu
Convert KudzuVisualizer to Visualizer Systems ( #9010 )
2022-06-22 16:33:45 -07:00
Labels /UI
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
LateJoin
Hide late join departments with no jobs available ( #12171 )
2022-11-08 14:37:12 -06:00
Lathe
Add a label to make lathe UI clearer ( #12805 )
2022-12-02 17:13:09 -08:00
Launcher
Don't clip ban reason text ( #12925 )
2022-12-07 20:05:18 -06:00
Light
misc flare fixes ( #12942 )
2022-12-13 14:46:58 -06:00
Lightning /Components
Beam Component and Lightning Component ( #10196 )
2022-09-16 01:49:01 +10:00
Lobby
Fix in-game voting ( #12932 )
2022-12-19 02:13:37 +01:00
MachineLinking
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
MagicMirror
Humanoid appearance refactor ( #10882 )
2022-09-22 17:19:00 -05:00
MainMenu
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Mapping
Minor UI refactor ( #11212 )
2022-09-11 20:42:12 -07:00
Maps
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Markers
Remove misc Startup/Shutdown overrides ( #8113 )
2022-05-12 21:11:50 +10:00
Materials
fix material storage popup ( #11798 )
2022-10-09 11:16:10 -07:00
Mech
Exosuit: Ripley ( #12668 )
2022-12-10 11:05:39 -06:00
Medical /CrewMonitoring
Fix crew monitor for rotated eyes ( #11931 )
2022-10-16 11:07:42 +11:00
MedicalScanner
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Message
Revert Rich text ( #5848 )
2021-12-20 12:42:42 +01:00
MobState
Fix damageoverlay for oldchat ( #12358 )
2022-11-04 12:44:51 +11:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
Movement
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
NPC
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
NetworkConfigurator
Avoid a display bug when showing a network using multitool ( #12793 )
2022-12-02 17:47:24 -08:00
NodeContainer
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Nuke
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Nutrition
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Options /UI
Add lobby music volume slider ( #12153 )
2022-11-04 11:15:37 +11:00
Orbit
Following bugs fix ( #8992 )
2022-06-22 19:36:30 -07:00
Outline
Replaces anchored lookup flag with static ( #13036 )
2022-12-15 15:29:46 +11:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
PDA UI refactor and cartridges ( #11335 )
2022-11-08 14:00:20 -06:00
Paper
Make paper component shared ( #11668 )
2022-10-03 18:04:48 -07:00
Parallax
Parallax fix + menu tweak ( #10576 )
2022-08-15 14:16:53 +10:00
ParticleAccelerator
serv4 + submodule update ( #12740 )
2022-11-27 19:25:55 +01:00
Physics /Controllers
Fix duplicate mech footstep sounds ( #12972 )
2022-12-11 07:18:25 -06:00
Pinpointer
Better pinpointer accuracy + small cleanup ( #12378 )
2022-11-04 15:15:23 +11:00
Placement /Modes
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Players /PlayTimeTracking
Play time tracking: Job timers 3: more titles: when the ( #9978 )
2022-08-07 16:00:42 +10:00
PneumaticCannon
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Pointing
Pointing arrow changes ( #11097 )
2022-09-16 07:37:15 -07:00
Popups
Multi-viewport popups ( #11591 )
2022-12-19 13:39:35 +11:00
Power
fix unshaded apcs ( #11204 )
2022-09-11 20:51:36 -07:00
PowerCell
potato battery visualizer exception fix ( #12862 )
2022-12-05 10:50:47 +11:00
Preferences
Confirmation button ( #12671 )
2022-12-06 15:14:48 -08:00
Projectiles
Fix bullet impact effect exception ( #10357 )
2022-08-06 16:48:55 +10:00
Pulling
Revert "ctrl-rclick tweaks" ( #7171 )
2022-03-18 15:40:02 +11:00
Radiation
Geiger counter ( #12082 )
2022-12-06 17:56:52 -08:00
Recycling
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Research
removes beforeserialization hook ( #12319 )
2022-11-03 12:41:12 +11:00
Resources
Stylesheets: Take advantage of Font stacking ( #5111 )
2021-11-03 20:32:03 -07:00
Revenant
Content struct enumerators ( #11894 )
2022-11-07 03:33:44 +11:00
Rotation
ECS Buckle and Rotation visualizers ( #13024 )
2022-12-15 19:39:34 +01:00
RoundEnd
Displaying of player characters in the round end statistics ( #9006 )
2022-06-23 19:32:06 +10:00
Salvage
salvage magnet status indicator ( #12585 )
2022-11-14 01:45:45 -06:00
Sandbox
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Screenshot
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Security
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Shuttles
Replace GridEntityId with Owner ( #12743 )
2022-12-12 14:59:02 +11:00
Singularity
Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. ( #12132 )
2022-12-19 20:47:15 -06:00
Smoking
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Spawners
Jetpacks ( #9023 )
2022-06-24 17:44:30 +10:00
Speech /EntitySystems
Drunk Shader ( #8910 )
2022-06-23 14:33:25 +10:00
Sprite
Carp wave spawner and dragons as an actual event ( #10254 )
2022-08-08 10:18:14 +10:00
Stack
Fix a few warnings ( #11576 )
2022-10-04 14:24:19 +11:00
Station
Adds even more smites and a bunch of tools. ( #9825 )
2022-07-21 17:30:00 -05:00
StationRecords
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Stealth
Misc stealth and box changes ( #11809 )
2022-10-14 23:15:25 -05:00
Sticky /Visualizers
Visualizer systems update ( #8203 )
2022-05-16 14:41:23 +10:00
Storage
Fix examining and right clicking entities in backpacks ( #11867 )
2022-10-12 18:35:25 +02:00
Store /Ui
Remove buyer from store messages ( #11230 )
2022-09-14 17:04:41 +10:00
Strip
Improve stripping UI ( #9768 )
2022-10-16 04:00:04 +11:00
Stunnable
Refactors stunnable to be ECS. ( #4819 )
2021-10-10 12:47:26 +02:00
Stylesheets
Multi-viewport popups ( #11591 )
2022-12-19 13:39:35 +11:00
SubFloor
Fix toggle-subfloor visual bugs ( #11239 )
2022-09-14 17:02:33 +10:00
SurveillanceCamera
Make surveillance camera static shorter ( #11757 )
2022-10-09 16:32:05 +11:00
Suspicion
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Tabletop
Fix some tabletop prediction jank ( #12758 )
2022-11-27 21:25:54 +11:00
Targeting /UI
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Toggleable
Remove server/client clothing components. ( #11981 )
2022-10-22 15:30:37 -07:00
Toilet
Toilet fixes ( #9609 )
2022-07-11 23:04:33 -07:00
Tools
Remove IItemStatus ( #11055 )
2022-09-10 23:53:17 -07:00
Trigger
serv4 + submodule update ( #12740 )
2022-11-27 19:25:55 +01:00
UserInterface
Exosuit: Ripley ( #12668 )
2022-12-10 11:05:39 -06:00
Vehicle
Some vehicle bugfixes ( #11692 )
2022-10-04 13:49:46 +11:00
VendingMachines
Vending machines properly show their current state after an animation ( #12201 )
2022-10-30 17:12:05 +11:00
Verbs
Make context menu use FrameUpdate() instead of Update() ( #12257 )
2022-10-30 17:21:38 +11:00
Viewport
Content changes for engine viewport PR ( #11388 )
2022-09-21 20:45:52 +10:00
Visualizer
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
VoiceMask
Voice mask ( #10458 )
2022-09-29 12:22:27 +10:00
Voting
Fix in-game voting ( #12932 )
2022-12-19 02:13:37 +01:00
Wall
Fix a bunch of compiler warnings ( #10518 )
2022-08-13 22:28:34 -07:00
Weapons
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
Wires
BUI changes required for Engine PR ( #10608 )
2022-08-21 03:38:30 +10:00
Xenoarchaeology
fix analysis console text ( #12895 )
2022-12-08 12:28:51 +11:00
Zombies
fix zombie mispredicts ( #11043 )
2022-09-07 11:59:27 +10:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00