Delta-v/Content.Shared/Body/Scanner/BodyScannerSharedValues.cs

86 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Scanner
{
[Serializable, NetSerializable]
public enum BodyScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public class BodyScannerInterfaceState : BoundUserInterfaceState
{
public readonly Dictionary<string, BodyScannerBodyPartData> Parts;
public readonly BodyScannerTemplateData Template;
public BodyScannerInterfaceState(Dictionary<string, BodyScannerBodyPartData> parts,
BodyScannerTemplateData template)
{
Template = template;
Parts = parts;
}
}
[Serializable, NetSerializable]
public class BodyScannerBodyPartData
{
public readonly int CurrentDurability;
public readonly int MaxDurability;
public readonly List<BodyScannerMechanismData> Mechanisms;
public readonly string Name;
public readonly string RSIPath;
public readonly string RSIState;
public BodyScannerBodyPartData(string name, string rsiPath, string rsiState, int maxDurability,
int currentDurability, List<BodyScannerMechanismData> mechanisms)
{
Name = name;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
Mechanisms = mechanisms;
}
}
[Serializable, NetSerializable]
public class BodyScannerMechanismData
{
public readonly int CurrentDurability;
public readonly string Description;
public readonly int MaxDurability;
public readonly string Name;
public readonly string RSIPath;
public readonly string RSIState;
public BodyScannerMechanismData(string name, string description, string rsiPath, string rsiState,
int maxDurability, int currentDurability)
{
Name = name;
Description = description;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
}
}
[Serializable, NetSerializable]
public class BodyScannerTemplateData
{
public readonly string Name;
public readonly Dictionary<string, BodyPartType> Slots;
public BodyScannerTemplateData(string name, Dictionary<string, BodyPartType> slots)
{
Name = name;
Slots = slots;
}
}
}