Delta-v/Content.Server/Chemistry/EntitySystems
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
..
ChemMasterSystem.cs Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
ChemistryGuideDataSystem.cs Use ECS prototype-reload events (#22613) 2023-12-22 23:25:35 +01:00
DeleteOnSolutionEmptySystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
HypospraySystem.cs Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
InjectorSystem.cs Make `NeedHand` modifiable for injectorSystem (#29870) 2024-08-09 17:59:55 +01:00
ReactionMixerSystem.cs Bartending+: Shaking and Stirring (#29243) 2024-08-09 17:33:56 +01:00
ReagentDispenserSystem.cs Reagent dispenser UI (Again) (#27958) 2024-05-18 13:59:16 +02:00
SolutionContainerMixerSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
SolutionHeaterSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
SolutionInjectOnEventSystem.cs Add ValueList import (#26640) 2024-04-07 14:24:16 +02:00
SolutionPurgeSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
SolutionRandomFillSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
SolutionRegenerationSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
TransformableContainerSystem.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
VaporSystem.cs Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00