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Access
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Removed LocalizationManager dependencies (#2059)
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2020-09-16 23:55:50 +02:00 |
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ActionBlocking
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The power of componentdependencies (#2211)
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2020-10-13 21:51:54 +02:00 |
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Actor
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Removed LocalizationManager dependencies (#2059)
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2020-09-16 23:55:50 +02:00 |
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Arcade
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Communications Console & Medical Scanner now close when too far away (#2175)
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2020-10-06 10:16:42 +02:00 |
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Atmos
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Botany (#2357)
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2020-10-26 23:19:46 +01:00 |
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Body
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Update documentation for body system code (#2556)
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2020-11-15 14:22:59 +11:00 |
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Botany
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Botany (#2357)
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2020-10-26 23:19:46 +01:00 |
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Buckle
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Cargo
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Chemistry
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Change all of body system to use entities and components (#2074)
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2020-10-10 15:25:13 +02:00 |
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CloningPod
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Clothing
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Add changing the amount of hands on the GUI depending on your body parts (#1406)
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2020-07-25 15:11:16 +02:00 |
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Command
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Communications Console & Medical Scanner now close when too far away (#2175)
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2020-10-06 10:16:42 +02:00 |
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Configuration
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Remove dependency.
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2020-11-07 01:04:15 +01:00 |
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Construction
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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Conveyor
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makes conveyors to use machine linking & refactors machine linking a bit (#2464)
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2020-11-19 00:53:46 +11:00 |
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Crayon
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DummyIcon test (#2515)
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2020-11-14 00:27:13 +11:00 |
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Disposal
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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Doors
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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Fluids
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Adds new different reaction types. (#2114)
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2020-09-21 17:51:07 +02:00 |
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GUI
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Gravity
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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HUD/Inventory
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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IconSmoothing
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Fix icon smoothing component not working with rotated entities (#2455)
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2020-10-30 16:28:54 +01:00 |
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Instruments
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Instrument State now syncs more instrument values.
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2020-10-30 10:34:22 +01:00 |
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Interactable
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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Items
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Kitchen
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Markers
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Improve marker visualization for mapping.
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2020-05-24 01:47:14 +02:00 |
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MedicalScanner
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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Mobs
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Morgue
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Fix crematorium visualizer crash (#2513)
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2020-11-07 14:44:47 +11:00 |
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Movement
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Nutrition
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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Observer
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Ghost Teleporting (#2071)
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2020-10-16 20:36:20 +02:00 |
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PDA
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Paper
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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Pointing
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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Portal
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Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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2020-10-10 13:32:42 +02:00 |
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Power
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Projectiles
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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Pulling
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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Recycling
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Add the trash man (#1367)
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2020-07-30 23:45:28 +02:00 |
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Research
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Rotation
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Bodysystem and damagesystem rework (#1544)
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2020-08-16 16:42:42 -07:00 |
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Singularity
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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Sound
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Change components to use timer component (#2426)
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2020-10-30 15:02:49 +11:00 |
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StationEvents
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Refactors radiation (#2009)
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2020-09-21 01:49:40 +02:00 |
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Storage
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Strap
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Suspicion
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Removed EntityManager member variable from Components and EntitySystems (#2502)
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2020-11-18 15:45:53 +01:00 |
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Trigger
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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VendingMachines
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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Weapons
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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Wires
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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AcceptCloningBoundUserInterface.cs
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Cloning (#1932)
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2020-09-02 12:07:54 +02:00 |
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AcceptCloningWindow.cs
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Cloning (#1932)
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2020-09-02 12:07:54 +02:00 |
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AnimationsTestComponent.cs
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Property animations test component. (#340)
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2019-09-18 22:14:21 +02:00 |
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ClickableComponent.cs
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Nullability fixes.
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2020-08-20 16:48:15 +02:00 |
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ComputerVisualizer.cs
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Remove 2D suffix from visualizers (#1453)
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2020-07-23 00:56:53 +02:00 |
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DoAfterComponent.cs
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Fix DoAfters staying (#2222)
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2020-10-10 22:43:07 +02:00 |
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EmergencyLightComponent.cs
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Rework emergency lights (#1830)
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2020-08-22 12:06:29 +02:00 |
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ExpendableLightVisualizer.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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ExtinguisherCabinetVisualizer.cs
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Cleanup (#2111)
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2020-09-20 17:29:11 +02:00 |
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FlashLightVisualizer.cs
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Add Flashlight Visualizer/states (#1861)
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2020-08-24 12:32:18 +02:00 |
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HandheldLightComponent.cs
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Optimise flashlights (#2468)
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2020-10-31 21:56:46 +01:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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LanternVisualizer.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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LightBehaviourComponent.cs
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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LowWallComponent.cs
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Replace every usage of GridCoordinates with EntityCoordinates (#2021)
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2020-09-06 16:11:53 +02:00 |
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MagicMirrorBoundUserInterface.cs
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Merge MathHelper and FloatMath
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2020-08-16 14:54:52 +02:00 |
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ParticleAcceleratorPartVisualizer.cs
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Add readonly where it is missing and fix those field names according to their modifiers (#2589)
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2020-11-22 00:02:00 +11:00 |
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PlaceableSurfaceComponent.cs
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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RadiationCollectorVisualizer.cs
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Minor appearance changes (#2370)
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2020-11-14 00:42:35 +11:00 |
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ReinforcedWallComponent.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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ReinforcedWallVisualizer.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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StackComponent.cs
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Data-oriented Construction System (#2152)
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2020-10-08 17:41:23 +02:00 |
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SubFloorHideComponent.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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WindowComponent.cs
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Prettier window breaking (#2368)
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2020-10-29 20:42:11 +01:00 |
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WindowVisualizer.cs
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DummyIcon test (#2515)
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2020-11-14 00:27:13 +11:00 |