Delta-v/Content.Shared/_DV/Abilities/CrawlUnderObjectsSystem.cs

176 lines
6.1 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Climbing.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Maps;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
namespace Content.Shared._DV.Abilities;
/// <summary>
/// Not to be confused with laying down, <see cref="CrawlUnderObjectsComponent"/> lets you move under tables.
/// </summary>
public sealed class CrawlUnderObjectsSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _moveSpeed = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly TurfSystem _turf = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrawlUnderObjectsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<CrawlUnderObjectsComponent, ToggleCrawlingStateEvent>(OnToggleCrawling);
SubscribeLocalEvent<CrawlUnderObjectsComponent, AttemptClimbEvent>(OnAttemptClimb);
SubscribeLocalEvent<CrawlUnderObjectsComponent, DownAttemptEvent>(CancelWhenSneaking);
SubscribeLocalEvent<CrawlUnderObjectsComponent, StandAttemptEvent>(CancelWhenSneaking);
SubscribeLocalEvent<CrawlUnderObjectsComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
SubscribeLocalEvent<CrawlUnderObjectsComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<FixturesComponent, CrawlingUpdatedEvent>(OnCrawlingUpdated);
}
private void OnMapInit(Entity<CrawlUnderObjectsComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.ToggleHideAction != null)
return;
_actions.AddAction(ent, ref ent.Comp.ToggleHideAction, ent.Comp.ActionProto);
}
private void OnToggleCrawling(Entity<CrawlUnderObjectsComponent> ent, ref ToggleCrawlingStateEvent args)
{
if (args.Handled)
return;
args.Handled = TryToggle(ent);
}
private void OnAttemptClimb(Entity<CrawlUnderObjectsComponent> ent, ref AttemptClimbEvent args)
{
if (ent.Comp.Enabled)
args.Cancelled = true;
}
private void CancelWhenSneaking<TEvent>(Entity<CrawlUnderObjectsComponent> ent, ref TEvent args) where TEvent : CancellableEntityEventArgs
{
if (ent.Comp.Enabled)
args.Cancel();
}
private void OnRefreshMoveSpeed(Entity<CrawlUnderObjectsComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
{
if (ent.Comp.Enabled)
args.ModifySpeed(ent.Comp.SneakSpeedModifier, ent.Comp.SneakSpeedModifier);
}
private void OnMobStateChanged(Entity<CrawlUnderObjectsComponent> ent, ref MobStateChangedEvent args)
{
if (args.OldMobState != MobState.Alive || !ent.Comp.Enabled)
return;
// crawling prevents downing, so when you go crit/die stop crawling and force downing
SetEnabled(ent, false);
_standing.Down(ent);
}
private void OnCrawlingUpdated(Entity<FixturesComponent> ent, ref CrawlingUpdatedEvent args)
{
if (args.Enabled)
{
foreach (var (key, fixture) in ent.Comp.Fixtures)
{
var newMask = (fixture.CollisionMask
& (int)~CollisionGroup.HighImpassable
& (int)~CollisionGroup.MidImpassable)
| (int)CollisionGroup.InteractImpassable;
if (fixture.CollisionMask == newMask)
continue;
args.Comp.ChangedFixtures.Add((key, fixture.CollisionMask));
_physics.SetCollisionMask(ent,
key,
fixture,
newMask,
manager: ent.Comp);
}
}
else
{
foreach (var (key, originalMask) in args.Comp.ChangedFixtures)
{
if (ent.Comp.Fixtures.TryGetValue(key, out var fixture))
_physics.SetCollisionMask(ent, key, fixture, originalMask, ent.Comp);
}
args.Comp.ChangedFixtures.Clear();
}
}
/// <summary>
/// Tries to enable or disable sneaking
/// </summary>
public bool TrySetEnabled(Entity<CrawlUnderObjectsComponent> ent, bool enabled)
{
if (!TryComp<StandingStateComponent>(ent, out var standing))
return false;
if (ent.Comp.Enabled == enabled || IsOnCollidingTile(ent) || _standing.IsDown((ent, standing)))
return false;
if (TryComp<ClimbingComponent>(ent, out var climbing) && climbing.IsClimbing)
return false;
SetEnabled(ent, enabled);
var msg = Loc.GetString("crawl-under-objects-toggle-" + (enabled ? "on" : "off"));
_popup.PopupPredicted(msg, ent, ent);
return true;
}
private void SetEnabled(Entity<CrawlUnderObjectsComponent> ent, bool enabled)
{
ent.Comp.Enabled = enabled;
Dirty(ent);
_appearance.SetData(ent, SneakingVisuals.Sneaking, enabled);
_moveSpeed.RefreshMovementSpeedModifiers(ent);
_actions.SetToggled(ent.Comp.ToggleHideAction, enabled); // L5
var ev = new CrawlingUpdatedEvent(enabled, ent.Comp);
RaiseLocalEvent(ent, ref ev);
}
/// <summary>
/// Tries to toggle sneaking
/// </summary>
public bool TryToggle(Entity<CrawlUnderObjectsComponent> ent)
{
return TrySetEnabled(ent, !ent.Comp.Enabled);
}
private bool IsOnCollidingTile(EntityUid uid)
{
var coords = Transform(uid).Coordinates;
if (_turf.GetTileRef(coords) is not { } tile)
return false;
return _turf.IsTileBlocked(tile, CollisionGroup.MobMask);
}
}