176 lines
6.1 KiB
C#
176 lines
6.1 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Climbing.Components;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Maps;
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using Content.Shared.Mobs;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Systems;
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namespace Content.Shared._DV.Abilities;
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/// <summary>
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/// Not to be confused with laying down, <see cref="CrawlUnderObjectsComponent"/> lets you move under tables.
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/// </summary>
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public sealed class CrawlUnderObjectsSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _moveSpeed = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrawlUnderObjectsComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, ToggleCrawlingStateEvent>(OnToggleCrawling);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, AttemptClimbEvent>(OnAttemptClimb);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, DownAttemptEvent>(CancelWhenSneaking);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, StandAttemptEvent>(CancelWhenSneaking);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMoveSpeed);
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SubscribeLocalEvent<CrawlUnderObjectsComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<FixturesComponent, CrawlingUpdatedEvent>(OnCrawlingUpdated);
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}
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private void OnMapInit(Entity<CrawlUnderObjectsComponent> ent, ref MapInitEvent args)
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{
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if (ent.Comp.ToggleHideAction != null)
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return;
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_actions.AddAction(ent, ref ent.Comp.ToggleHideAction, ent.Comp.ActionProto);
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}
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private void OnToggleCrawling(Entity<CrawlUnderObjectsComponent> ent, ref ToggleCrawlingStateEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = TryToggle(ent);
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}
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private void OnAttemptClimb(Entity<CrawlUnderObjectsComponent> ent, ref AttemptClimbEvent args)
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{
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if (ent.Comp.Enabled)
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args.Cancelled = true;
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}
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private void CancelWhenSneaking<TEvent>(Entity<CrawlUnderObjectsComponent> ent, ref TEvent args) where TEvent : CancellableEntityEventArgs
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{
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if (ent.Comp.Enabled)
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args.Cancel();
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}
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private void OnRefreshMoveSpeed(Entity<CrawlUnderObjectsComponent> ent, ref RefreshMovementSpeedModifiersEvent args)
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{
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if (ent.Comp.Enabled)
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args.ModifySpeed(ent.Comp.SneakSpeedModifier, ent.Comp.SneakSpeedModifier);
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}
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private void OnMobStateChanged(Entity<CrawlUnderObjectsComponent> ent, ref MobStateChangedEvent args)
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{
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if (args.OldMobState != MobState.Alive || !ent.Comp.Enabled)
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return;
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// crawling prevents downing, so when you go crit/die stop crawling and force downing
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SetEnabled(ent, false);
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_standing.Down(ent);
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}
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private void OnCrawlingUpdated(Entity<FixturesComponent> ent, ref CrawlingUpdatedEvent args)
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{
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if (args.Enabled)
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{
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foreach (var (key, fixture) in ent.Comp.Fixtures)
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{
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var newMask = (fixture.CollisionMask
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& (int)~CollisionGroup.HighImpassable
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& (int)~CollisionGroup.MidImpassable)
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| (int)CollisionGroup.InteractImpassable;
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if (fixture.CollisionMask == newMask)
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continue;
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args.Comp.ChangedFixtures.Add((key, fixture.CollisionMask));
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_physics.SetCollisionMask(ent,
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key,
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fixture,
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newMask,
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manager: ent.Comp);
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}
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}
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else
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{
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foreach (var (key, originalMask) in args.Comp.ChangedFixtures)
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{
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if (ent.Comp.Fixtures.TryGetValue(key, out var fixture))
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_physics.SetCollisionMask(ent, key, fixture, originalMask, ent.Comp);
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}
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args.Comp.ChangedFixtures.Clear();
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}
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}
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/// <summary>
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/// Tries to enable or disable sneaking
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/// </summary>
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public bool TrySetEnabled(Entity<CrawlUnderObjectsComponent> ent, bool enabled)
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{
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if (!TryComp<StandingStateComponent>(ent, out var standing))
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return false;
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if (ent.Comp.Enabled == enabled || IsOnCollidingTile(ent) || _standing.IsDown((ent, standing)))
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return false;
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if (TryComp<ClimbingComponent>(ent, out var climbing) && climbing.IsClimbing)
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return false;
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SetEnabled(ent, enabled);
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var msg = Loc.GetString("crawl-under-objects-toggle-" + (enabled ? "on" : "off"));
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_popup.PopupPredicted(msg, ent, ent);
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return true;
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}
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private void SetEnabled(Entity<CrawlUnderObjectsComponent> ent, bool enabled)
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{
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ent.Comp.Enabled = enabled;
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Dirty(ent);
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_appearance.SetData(ent, SneakingVisuals.Sneaking, enabled);
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_moveSpeed.RefreshMovementSpeedModifiers(ent);
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_actions.SetToggled(ent.Comp.ToggleHideAction, enabled); // L5
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var ev = new CrawlingUpdatedEvent(enabled, ent.Comp);
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RaiseLocalEvent(ent, ref ev);
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}
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/// <summary>
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/// Tries to toggle sneaking
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/// </summary>
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public bool TryToggle(Entity<CrawlUnderObjectsComponent> ent)
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{
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return TrySetEnabled(ent, !ent.Comp.Enabled);
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}
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private bool IsOnCollidingTile(EntityUid uid)
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{
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var coords = Transform(uid).Coordinates;
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if (_turf.GetTileRef(coords) is not { } tile)
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return false;
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return _turf.IsTileBlocked(tile, CollisionGroup.MobMask);
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}
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}
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