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ClusterGrenadeSystem.cs
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Random spontaneous cleanup PR (#25131)
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2024-02-18 23:02:29 +01:00 |
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ExplosionGridTileFlood.cs
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Atmos device performance improvements (#26493)
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2024-04-07 14:14:34 +02:00 |
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ExplosionSpaceTileFlood.cs
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Atmos device performance improvements (#26493)
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2024-04-07 14:14:34 +02:00 |
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ExplosionSystem.Airtight.cs
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Code Cleanup: Purge obsolete MapManager methods (#26279)
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2024-03-24 00:13:35 +01:00 |
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ExplosionSystem.CVars.cs
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Add explosion.can_create_vacuum cvar (#27548)
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2024-05-07 04:12:45 +02:00 |
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ExplosionSystem.GridMap.cs
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Code Cleanup: Purge obsolete MapManager methods (#26279)
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2024-03-24 00:13:35 +01:00 |
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ExplosionSystem.Processing.cs
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Add explosion.can_create_vacuum cvar (#27548)
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2024-05-07 04:12:45 +02:00 |
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ExplosionSystem.TileFill.cs
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Code Cleanup: Purge obsolete MapManager methods (#26279)
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2024-03-24 00:13:35 +01:00 |
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ExplosionSystem.Visuals.cs
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Move grenade components to shared (#22691)
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2024-02-08 12:22:56 +01:00 |
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ExplosionSystem.cs
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make dragons breathe fire (#26746)
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2024-05-18 13:31:40 +02:00 |
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ExplosionTileFlood.cs
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Fix warnings and code cleanup/fixes (#13570)
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2023-01-19 13:56:45 +11:00 |
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SmokeOnTriggerSystem.cs
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Obsolete `Logger` cleanup for `EntitySystem`s (#25941)
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2024-03-17 14:46:35 +01:00 |
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TriggerSystem.Mobstate.cs
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Move grenade components to shared (#22691)
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2024-02-08 12:22:56 +01:00 |
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TriggerSystem.OnUse.cs
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Add popup message for activating trigger with hand (#24858)
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2024-02-08 12:27:10 +01:00 |
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TriggerSystem.Proximity.cs
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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TriggerSystem.Signal.cs
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Device Linking and better linking ui (#13645)
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2023-05-07 16:07:24 +10:00 |
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TriggerSystem.TimedCollide.cs
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Remove obsolete `Fixture.Body` references (#16259)
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2023-05-09 17:21:26 +10:00 |
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TriggerSystem.Voice.cs
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Voice trigger fixes, death acidifier typos (#24941)
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2024-03-05 09:44:49 +01:00 |
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TriggerSystem.cs
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make dragons breathe fire (#26746)
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2024-05-18 13:31:40 +02:00 |
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TwoStageTriggerSystem.cs
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |