Delta-v/Content.Shared/Wieldable
RiceMar1244 10b10f0533
Adds wielding for all large guns (#26970)
* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine
2024-05-18 13:50:12 +02:00
..
Components fix wieldable guns not being able to cycle inhand (#27307) 2024-05-03 00:18:52 +02:00
BeforeUnwieldEvent.cs Predict wielding (#16275) 2023-05-10 10:01:23 +10:00
BeforeWieldEvent.cs Predict wielding (#16275) 2023-05-10 10:01:23 +10:00
ItemUnwieldedEvent.cs Predict wielding (#16275) 2023-05-10 10:01:23 +10:00
ItemWieldedEvent.cs Make PKA require wielding (#16638) 2023-06-01 12:27:19 +10:00
WieldableDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WieldableSystem.cs Adds wielding for all large guns (#26970) 2024-05-18 13:50:12 +02:00