Files
Delta-v/Content.Server/Explosion/Components/TriggerOnCollideComponent.cs
T
slarticodefastandFlareguy ebfb42b891 TriggerSystem improvements (#35762)
* desynchronizer real

* yaml stuff from slarti branch

* C# stuff

* oops

* fix triggers

* atomize PR

---------

Co-authored-by: Flareguy <woaj9999@outlook.com>
2025-03-23 14:13:46 +00:00

21 lines
548 B
C#

namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers when colliding with another entity.
/// </summary>
[RegisterComponent]
public sealed partial class TriggerOnCollideComponent : Component
{
/// <summary>
/// The fixture with which to collide.
/// </summary>
[DataField(required: true)]
public string FixtureID = string.Empty;
/// <summary>
/// Doesn't trigger if the other colliding fixture is nonhard.
/// </summary>
[DataField]
public bool IgnoreOtherNonHard = true;
}