Delta-v/Content.Server/GameObjects/EntitySystems/RecyclerSystem.cs

19 lines
508 B
C#

using Content.Server.GameObjects.Components.Recycling;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class RecyclerSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var component in ComponentManager.EntityQuery<RecyclerComponent>())
{
component.Update(frameTime);
}
}
}
}