Delta-v/Content.Server/GameObjects/EntitySystems/VaporSystem.cs

18 lines
470 B
C#

using Content.Server.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class VaporSystem : EntitySystem
{
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>())
{
vaporComp.Update(frameTime);
}
}
}
}