Delta-v/Content.Shared/Interaction
Magnus Larsen 15a7520df1
Prevent dead players from turning bar stools (#24308)
Prevent dead users from turning their bar stools

Previously, players could always turn a bar stool or office chair they
were buckled into; even while stone cold dead!
2024-03-15 21:03:18 +11:00
..
Components Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Events UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
ActivateInWorldEvent.cs Add welder toggle logs (#13303) 2023-01-20 08:05:05 -08:00
AfterInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
InteractUsing.cs Remove `IInteractUsing` (#9718) 2022-07-14 04:42:54 -07:00
RangedInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Prevent dead players from turning bar stools (#24308) 2024-03-15 21:03:18 +11:00
SharedInteractionSystem.Blocking.cs More borg tweaks (#19143) 2023-08-14 18:34:23 -05:00
SharedInteractionSystem.Clumsy.cs Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SharedInteractionSystem.cs Obsolete `Logger` cleanup for `EntitySystem`s (#25941) 2024-03-10 01:15:13 +01:00
SmartEquipSystem.cs Add support clothing equip/unequip doafters (#24389) 2024-01-28 21:48:42 +11:00