Delta-v/Content.Server/Light/EntitySystems
superjj18 ebf87be9f2
Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)
* Emergency Lights now change color depending on alert level and whether or not they are powered.

* Made a condition for null alert level, added summary doc.

* Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent>
2024-04-18 20:50:08 +10:00
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EmergencyLightSystem.cs Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932) 2024-04-18 20:50:08 +10:00
ExpendableLightSystem.cs Fix emergency flare not igniting through verb menu. (#24027) 2024-01-13 09:24:40 -07:00
HandheldLightSystem.cs Hotfix for errors in handheld lights and radio jammers (#25880) 2024-03-07 00:44:14 +11:00
LightBulbSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
LightReplacerSystem.cs Fix light replacer popup (#26136) 2024-03-15 18:23:58 +03:00
LitOnPoweredSystem.cs Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
MatchboxSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
MatchstickSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
PoweredLightSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
RgbLightControllerSystem.cs Extend RgbLightController (#6179) 2022-01-18 15:18:16 -07:00
RotatingLightSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
UnpoweredFlashlightSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00