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CarpRiftsConditionComponent.cs
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dragon refactor, objectives and use GenericAntag (#20201)
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2023-09-30 13:18:01 -07:00 |
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DieConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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DoorjackConditionComponent.cs
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Use conditions to store progress for Ninja objectives (#20254)
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2023-10-10 09:32:10 +03:00 |
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EscapeShuttleConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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HelpProgressConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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HijackShuttleConditionComponent.cs
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Fix hijack objective (#21241)
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2023-10-27 22:33:18 -04:00 |
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KeepAliveConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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KillPersonConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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MultipleTraitorsRequirementComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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NotCommandRequirementComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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NotJobRequirementComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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NumberObjectiveComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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ObjectiveBlacklistRequirementComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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ObjectiveLimitComponent.cs
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add limits to steal objectives (#22672)
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2023-12-24 17:20:55 -08:00 |
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PickRandomHeadComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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PickRandomPersonComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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RandomTraitorAliveComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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RandomTraitorProgressComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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RoleRequirementComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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SocialObjectiveComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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SpeciesRequirmentComponent.cs
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New Thief minor antagonist (#21520)
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2023-12-24 02:58:28 -07:00 |
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SpiderChargeConditionComponent.cs
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Store ninja objectives in conditions 2 (#20894)
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2024-01-29 15:06:32 +11:00 |
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StealConditionComponent.cs
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Steal cleanup (#24428)
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2024-01-28 12:10:39 +11:00 |
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StealResearchConditionComponent.cs
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Use conditions to store progress for Ninja objectives (#20254)
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2023-10-10 09:32:10 +03:00 |
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StealTargetComponent.cs
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New Thief minor antagonist (#21520)
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2023-12-24 02:58:28 -07:00 |
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SurviveConditionComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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TargetObjectiveComponent.cs
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Objectives ecs rework (#19967)
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2023-09-16 16:18:10 +10:00 |
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TerrorConditionComponent.cs
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Use conditions to store progress for Ninja objectives (#20254)
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2023-10-10 09:32:10 +03:00 |