This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay. |
||
|---|---|---|
| .. | ||
| circlemask.swsl | ||
| gradientcirclemask.swsl | ||
| outline.swsl | ||
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay. |
||
|---|---|---|
| .. | ||
| circlemask.swsl | ||
| gradientcirclemask.swsl | ||
| outline.swsl | ||