Delta-v/Content.Shared/_DV/CCVars/DCCVars.cs

207 lines
8.1 KiB
C#

using Robust.Shared.Configuration;
namespace Content.Shared._DV.CCVars;
/// <summary>
/// DeltaV specific cvars.
/// </summary>
[CVarDefs]
// ReSharper disable once InconsistentNaming - Shush you
public sealed class DCCVars
{
/*
* Glimmer
*/
/// <summary>
/// Whether glimmer is enabled.
/// </summary>
public static readonly CVarDef<bool> GlimmerEnabled =
CVarDef.Create("glimmer.enabled", true, CVar.REPLICATED);
/// <summary>
/// Passive glimmer drain per second.
/// Note that this is randomized and this is an average value.
/// </summary>
public static readonly CVarDef<float> GlimmerLostPerSecond =
CVarDef.Create("glimmer.passive_drain_per_second", 0.1f, CVar.SERVERONLY);
/// <summary>
/// Whether random rolls for psionics are allowed.
/// Guaranteed psionics will still go through.
/// </summary>
public static readonly CVarDef<bool> PsionicRollsEnabled =
CVarDef.Create("psionics.rolls_enabled", true, CVar.SERVERONLY);
/// <summary>
/// Anti-EORG measure. Will add pacified to all players upon round end.
/// Its not perfect, but gets the job done.
/// </summary>
public static readonly CVarDef<bool> RoundEndPacifist =
CVarDef.Create("game.round_end_pacifist", false, CVar.SERVERONLY);
/*
* No EORG
*/
/// <summary>
/// Whether the no EORG popup is enabled.
/// </summary>
public static readonly CVarDef<bool> RoundEndNoEorgPopup =
CVarDef.Create("game.round_end_eorg_popup_enabled", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Skip the no EORG popup.
/// </summary>
public static readonly CVarDef<bool> SkipRoundEndNoEorgPopup =
CVarDef.Create("game.skip_round_end_eorg_popup", false, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// How long to display the EORG popup for.
/// </summary>
public static readonly CVarDef<float> RoundEndNoEorgPopupTime =
CVarDef.Create("game.round_end_eorg_popup_time", 5f, CVar.SERVER | CVar.REPLICATED);
/*
* Auto ACO
*/
/// <summary>
/// How long with no captain before requesting an ACO be elected.
/// </summary>
public static readonly CVarDef<float> RequestAcoDelay =
CVarDef.Create("game.request_aco_delay_minutes", 15f, CVar.SERVERONLY | CVar.ARCHIVE);
/// <summary>
/// Determines whether an ACO should be requested when the captain leaves during the round,
/// in addition to cases where there are no captains at round start.
/// </summary>
public static readonly CVarDef<bool> RequestAcoOnCaptainDeparture =
CVarDef.Create("game.request_aco_on_captain_departure", true, CVar.SERVERONLY | CVar.ARCHIVE);
/// <summary>
/// Determines whether All Access (AA) should be automatically unlocked if no captain is present.
/// </summary>
public static readonly CVarDef<bool> AutoUnlockAllAccessEnabled =
CVarDef.Create("game.auto_unlock_aa_enabled", true, CVar.SERVERONLY | CVar.ARCHIVE);
/// <summary>
/// How long after an ACO request announcement is made before All Access (AA) should be unlocked.
/// </summary>
public static readonly CVarDef<float> AutoUnlockAllAccessDelay =
CVarDef.Create("game.auto_unlock_aa_delay_minutes", 5f, CVar.SERVERONLY | CVar.ARCHIVE);
/*
* Misc.
*/
/// <summary>
/// Disables all vision filters for species like Vulpkanin or Harpies. There are good reasons someone might want to disable these.
/// </summary>
public static readonly CVarDef<bool> NoVisionFilters =
CVarDef.Create("accessibility.no_vision_filters", true, CVar.CLIENTONLY | CVar.ARCHIVE);
/// <summary>
/// Whether the Shipyard is enabled.
/// </summary>
public static readonly CVarDef<bool> Shipyard =
CVarDef.Create("shuttle.shipyard", true, CVar.SERVERONLY);
/*
* Feedback webhook
*/
/// <summary>
/// Discord webhook URL for getting feedback from players. If empty, will not relay the feedback.
/// </summary>
public static readonly CVarDef<string> DiscordPlayerFeedbackWebhook =
CVarDef.Create("discord.player_feedback_webhook", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
/// <summary>
/// Use the admin's Admin OOC color in bwoinks.
/// If either the ooc color or this is not set, uses the admin.admin_bwoink_color value.
/// </summary>
public static readonly CVarDef<bool> UseAdminOOCColorInBwoinks =
CVarDef.Create("admin.bwoink_use_admin_ooc_color", false, CVar.SERVERONLY);
/// <summary>
/// If an admin replies to users from discord, should it use their discord role color? (if applicable)
/// Overrides DiscordReplyColor and AdminBwoinkColor.
/// </summary>
public static readonly CVarDef<bool> UseDiscordRoleColor =
CVarDef.Create("admin.use_discord_role_color", false, CVar.SERVERONLY);
/// <summary>
/// If an admin replies to users from discord, should it use their discord role name? (if applicable)
/// </summary>
public static readonly CVarDef<bool> UseDiscordRoleName =
CVarDef.Create("admin.use_discord_role_name", false, CVar.SERVERONLY);
/// <summary>
/// The text before an admin's name when replying from discord to indicate they're speaking from discord.
/// </summary>
public static readonly CVarDef<string> DiscordReplyPrefix =
CVarDef.Create("admin.discord_reply_prefix", "(DC) ", CVar.SERVERONLY);
/// <summary>
/// The color of the names of admins. This is the fallback color for admins.
/// </summary>
public static readonly CVarDef<string> AdminBwoinkColor =
CVarDef.Create("admin.admin_bwoink_color", "red", CVar.SERVERONLY);
/// <summary>
/// The color of the names of admins who reply from discord. Leave empty to disable.
/// Overrides AdminBwoinkColor.
/// </summary>
public static readonly CVarDef<string> DiscordReplyColor =
CVarDef.Create("admin.discord_reply_color", string.Empty, CVar.SERVERONLY);
/// <summary>
/// Whether or not to disable the preset selecting test rule from running. Should be disabled in production. DeltaV specific, attached to Impstation Secret concurrent feature.
/// </summary>
public static readonly CVarDef<bool> EnableBacktoBack =
CVarDef.Create("game.disable_preset_test", false, CVar.SERVERONLY);
/// <summary>
/// A string containing a list of newline-separated strings to be highlighted in the chat.
/// </summary>
public static readonly CVarDef<string> ChatHighlights =
CVarDef.Create("deltav.chat.highlights",
"",
CVar.CLIENTONLY | CVar.ARCHIVE,
"A list of newline-separated strings to be highlighted in the chat.");
/// <summary>
/// An option to toggle the automatic filling of the highlights with the character's info, if available.
/// </summary>
public static readonly CVarDef<bool> ChatAutoFillHighlights =
CVarDef.Create("deltav.chat.auto_fill_highlights",
false,
CVar.CLIENTONLY | CVar.ARCHIVE,
"Toggles automatically filling the highlights with the character's information.");
/// <summary>
/// The color in which the highlights will be displayed.
/// </summary>
public static readonly CVarDef<string> ChatHighlightsColor =
CVarDef.Create("deltav.chat.highlights_color",
"#17FFC1FF",
CVar.CLIENTONLY | CVar.ARCHIVE,
"The color in which the highlights will be displayed.");
/* Laying down combat */
/// <summary>
/// Modifier to apply to all melee attacks when laying down.
/// Don't increase this above 1...
/// </summary>
public static readonly CVarDef<float> LayingDownMeleeMod =
CVarDef.Create("game.laying_down_melee_mod", 0.25f, CVar.REPLICATED);
/// <summary>
/// Maximum number of characters in objective summaries.
/// </summary>
public static readonly CVarDef<int> MaxObjectiveSummaryLength =
CVarDef.Create("game.max_objective_summary_length", 256, CVar.SERVER | CVar.REPLICATED);
}