Delta-v/Content.Server/Procedural
metalgearsloth 0934d6886e
Add RoomFill markers (#22293)
* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?

(cherry picked from commit f533a1a543af7784f7f9788073a6aae404761022)
2024-01-26 21:35:48 +01:00
..
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonJob.NoiseDunGen.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonJob.PostGen.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonJob.PostGenBiome.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonJob.PrefabDunGen.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00
DungeonJob.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonSystem.Commands.cs Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00
DungeonSystem.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00
RoomFillComponent.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00
RoomFillSystem.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00