Delta-v/Content.Client/Markers/MarkerComponent.cs

28 lines
651 B
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Markers
{
[RegisterComponent]
public sealed class MarkerComponent : Component
{
protected override void Startup()
{
base.Startup();
UpdateVisibility();
}
public void UpdateVisibility()
{
var system = EntitySystem.Get<MarkerSystem>();
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ISpriteComponent? sprite))
{
sprite.Visible = system.MarkersVisible;
}
}
}
}