Delta-v/Content.Server/AI/WorldState/States/Movement/MoveTargetState.cs

16 lines
363 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Movement
{
[UsedImplicitly]
public sealed class MoveTargetState : PlanningStateData<EntityUid?>
{
public override string Name => "MoveTarget";
public override void Reset()
{
Value = null;
}
}
}