Delta-v/Content.Server/AI/WorldState/States/SelfState.cs

17 lines
342 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States
{
[UsedImplicitly]
public sealed class SelfState : StateData<EntityUid>
{
public override string Name => "Self";
public override EntityUid GetValue()
{
return Owner;
}
}
}