Delta-v/Content.Client/GameObjects/Components
ShadowCommander 7a842f7c22
Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00
..
Access Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
ActionBlocking Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Actor Open character window centered (#3735) 2021-03-28 13:40:23 +11:00
Arcade Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Atmos Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Body Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Botany Cleans up Hydroponics content. (#3025) 2021-02-17 23:59:15 +11:00
Buckle Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Cargo Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Chemistry Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
CloningPod Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Clothing SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Command Comms Console Announcements (#3629) 2021-03-14 16:21:57 +11:00
Configuration Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Construction Enable nullability in Content.Shared (#3626) 2021-03-15 21:55:49 +01:00
Conveyor Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Crayon Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Disposal Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Doors Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Explosion Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Fluids Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HUD/Inventory SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
IconSmoothing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Instruments Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Interactable Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Items Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Kitchen Fix tests (#3707) 2021-03-31 21:41:23 +02:00
MachineLinking Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Markers Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MedicalScanner Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Morgue Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Movement Improved Slippery prediction, moves Slippery entirely to Shared (#3677) 2021-03-15 19:01:15 +01:00
Nutrition Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Observer Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
PDA Allow ownerless ids to show in pda (#3693) 2021-03-31 15:29:57 +02:00
Paper Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pointing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Projectiles Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Research Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Rotation Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Singularity Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Sound Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StationEvents Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Storage Change storage window to OpenCentered (#3729) 2021-03-27 01:01:12 -07:00
Strap Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Suspicion Make TraitorOverlay use EnumerateRunes() 2021-03-14 11:36:55 +01:00
Trigger Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
VendingMachines Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Watercloset Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Weapons Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Wires Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
AnimationsTestComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClickableComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ClientEntitySpawnerComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DoAfterComponent.cs Fix DoAfter flicker (#3643) 2021-03-16 09:16:55 +01:00
EmergencyLightComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
FlashLightVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HandheldLightComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
LanternVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
LightBehaviourComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
LowWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagbootsComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagicMirrorBoundUserInterface.cs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
ParticleAcceleratorPartVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
PlaceableSurfaceComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
RadiationCollectorVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StackComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
StackVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WindowComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
WindowVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00