Delta-v/Content.Shared/Movement/Events/MoveInputEvent.cs

18 lines
335 B
C#

using Robust.Shared.Players;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly EntityUid Entity;
public MoveInputEvent(EntityUid entity)
{
Entity = entity;
}
}