Files
Delta-v/Content.Server/RatKing/RatKingSystem.cs
T
CarolandVanessa 1b47c246c9 Added dynamic cost to Ratkings OnRaiseArmy ability (#6017)
* added dynamic cost to Ratkings OnRaiseArmy ability

* Update Content.Server/RatKing/RatKingSystem.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Carol <292806487+CarolCuchara@users.noreply.github.com>

* switched summary to one line

* added using directive for Linq

---------

Signed-off-by: Carol <292806487+CarolCuchara@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-06-16 12:43:10 -05:00

154 lines
6.1 KiB
C#

using System.Linq; // DeltaV
using System.Numerics;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.NPC;
using Content.Server.NPC.HTN;
using Content.Server.NPC.Systems;
using Content.Server.Popups;
using Content.Shared.Atmos;
using Content.Shared.Chat;
using Content.Shared.Dataset;
using Content.Shared.Mobs; // DeltaV
using Content.Shared.Mobs.Components; // DeltaV
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Pointing;
using Content.Shared.Random.Helpers;
using Content.Shared.RatKing;
using Robust.Shared.Map;
namespace Content.Server.RatKing
{
/// <inheritdoc/>
public sealed class RatKingSystem : SharedRatKingSystem
{
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly HTNSystem _htn = default!;
[Dependency] private readonly HungerSystem _hunger = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly PopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
SubscribeLocalEvent<RatKingComponent, AfterPointedAtEvent>(OnPointedAt);
}
/// <summary>
/// Summons an allied rat servant at the King, costing a small amount of hunger
/// </summary>
private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
// DeltaV - modify cost of Raise Army based on the amount of alive servants
// Check on how many servants are alive to calculate the cost of a new servant
var aliveServants = component.Servants.Count(servant
=> TryComp<MobStateComponent>(servant, out var mobState) && mobState.CurrentState == MobState.Alive);
// calculate the cost multiplier
var multiplier = aliveServants switch
{
< 5 => 1.0f, // 1-5 servants: 10 hunger
< 10 => 1.5f, // 6-10 servants: 15 hunger
< 15 => 2.5f, // 11-15 servants: 25 hunger
< 20 => 5.0f, // 16-20 servants: 50 hunger
< 25 => 10.0f, // 21-25 servants: 100 hunger
_ => 15.0f, // Above 25 servants: 150 hunger
};
var hungerPerArmyUseAdjusted = component.HungerPerArmyUse * multiplier;
//make sure the hunger doesn't go into the negatives
if (_hunger.GetHunger(hunger) < hungerPerArmyUseAdjusted)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return;
}
args.Handled = true;
_hunger.ModifyHunger(uid, - hungerPerArmyUseAdjusted, hunger);
// DeltaV - end to the modified cost of Raise Army
var servant = Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates);
var comp = EnsureComp<RatKingServantComponent>(servant);
comp.King = uid;
Dirty(servant, comp);
component.Servants.Add(servant);
_npc.SetBlackboard(servant, NPCBlackboard.FollowTarget, new EntityCoordinates(uid, Vector2.Zero));
UpdateServantNpc(servant, component.CurrentOrder);
}
/// <summary>
/// uses hunger to release a specific amount of ammonia into the air. This heals the rat king
/// and his servants through a specific metabolism.
/// </summary>
private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
{
if (args.Handled)
return;
if (!TryComp<HungerComponent>(uid, out var hunger))
return;
//make sure the hunger doesn't go into the negatives
if (_hunger.GetHunger(hunger) < component.HungerPerDomainUse)
{
_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, uid);
return;
}
args.Handled = true;
_hunger.ModifyHunger(uid, -component.HungerPerDomainUse, hunger);
_popup.PopupEntity(Loc.GetString("deltav-rat-king-domain-popup"), uid); // DeltaV - Changed the loc string.
var tileMix = _atmos.GetTileMixture(uid, excite: true);
tileMix?.AdjustMoles(Gas.Ammonia, component.MolesAmmoniaPerDomain);
}
private void OnPointedAt(EntityUid uid, RatKingComponent component, ref AfterPointedAtEvent args)
{
if (component.CurrentOrder != RatKingOrderType.CheeseEm)
return;
foreach (var servant in component.Servants)
{
_npc.SetBlackboard(servant, NPCBlackboard.CurrentOrderedTarget, args.Pointed);
}
}
public override void UpdateServantNpc(EntityUid uid, RatKingOrderType orderType)
{
base.UpdateServantNpc(uid, orderType);
if (!TryComp<HTNComponent>(uid, out var htn))
return;
if (htn.Plan != null)
_htn.ShutdownPlan(htn);
_npc.SetBlackboard(uid, NPCBlackboard.CurrentOrders, orderType);
_htn.Replan(htn);
}
public override void DoCommandCallout(EntityUid uid, RatKingComponent component)
{
base.DoCommandCallout(uid, component);
if (!component.OrderCallouts.TryGetValue(component.CurrentOrder, out var datasetId) ||
!PrototypeManager.TryIndex<LocalizedDatasetPrototype>(datasetId, out var datasetPrototype))
return;
var msg = Random.Pick(datasetPrototype);
_chat.TrySendInGameICMessage(uid, msg, InGameICChatType.Speak, true);
}
}
}