Delta-v/Content.Server/DeltaV/ParadoxAnomaly/Components/ParadoxAnomalySpawner.cs

18 lines
550 B
C#

using Content.Server.DeltaV.ParadoxAnomaly.Systems;
using Robust.Shared.Prototypes;
namespace Content.Server.DeltaV.ParadoxAnomaly.Components;
/// <summary>
/// Creates a random paradox anomaly and tranfers mind to it when taken by a player.
/// </summary>
[RegisterComponent, Access(typeof(ParadoxAnomalySystem))]
public sealed partial class ParadoxAnomalySpawnerComponent : Component
{
/// <summary>
/// Antag game rule to start for the paradox anomaly.
/// </summary>
[DataField]
public EntProtoId Rule = "ParadoxAnomaly";
}