Delta-v/Content.Shared/Chemistry/Reagent
Tayrtahn 794302839d
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too

(cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63)
2024-04-21 22:08:21 +02:00
..
ReagentData.cs Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
ReagentEffect.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReagentEffectCondition.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReagentId.cs Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00
ReagentPrototype.cs Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-21 22:08:21 +02:00
ReagentQuantity.cs Allow solutions to store extra reagent data (#19323) 2023-09-05 07:55:10 +10:00