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Jobs
Add TryGetPrimaryDepartment to jobs system ( #23317 )
2024-01-26 22:48:20 +01:00
AntagPrototype.cs
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
AntagonistRoleComponent.cs
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
DepartmentPrototype.cs
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
JobPrototype.cs
Add door electronics access configuration menu ( #17778 )
2024-04-07 14:26:56 +02:00
JobRequirements.cs
Removes the "You require 0 minutes of playtime" message from the game ( #21767 )
2023-11-19 22:23:28 +01:00
JobSpecial.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs
Save round information into replay_final.yml ( #23013 )
2024-02-18 23:36:10 +01:00
MindIsAntagonistEvent.cs
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
MindRoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
StartingGearPrototype.cs
Harpy Visual Rework ( #677 )
2024-02-12 22:25:02 +00:00