Delta-v/Content.Shared/Salvage/Fulton
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
2024-03-24 00:03:28 +01:00
..
FultonBeaconComponent.cs Add fultons (#18958) 2023-08-29 16:34:05 +10:00
FultonComponent.cs Change what items can be fultoned while stopping anchored items from fultoning (#20628) 2024-01-26 23:14:12 +01:00
FultonedComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
SharedFultonSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00