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AI
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Changes most uses of Color.Green to Color.LimeGreen for better visuals (#4666)
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2021-09-20 21:50:02 -07:00 |
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AME
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Add ButtonHelpers and the SetButtonDisabledRecursive helper.
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2021-07-29 12:55:37 +02:00 |
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Access/UI
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Truncate long name / job titles for IDs (#5009)
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2021-10-24 01:28:25 -07:00 |
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Actions
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Administration
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fixes adminmenus sins (fixes it)
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2021-11-10 20:38:32 +01:00 |
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Alerts
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Animations
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Arcade
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Atmos
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Audio
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Adds linting support to SoundCollectionPrototype, fix linter errors.
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2021-10-01 12:40:44 +02:00 |
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Body
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ECS damageable (#4529)
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2021-09-14 10:07:37 -07:00 |
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Botany
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Reorganizes Resources/Constructible (#4252)
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2021-07-15 18:30:50 +00:00 |
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Buckle
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Cabinet
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ItemCabinetVisualizer uses layers (#4445)
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2021-08-17 14:13:39 -07:00 |
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Camera
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Cargo
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Changelog
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Clean up the escape menu XAML a bit.
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2021-09-07 00:30:08 +02:00 |
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CharacterAppearance
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Fix humanoid appearance exception (#5133)
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2021-11-03 11:31:29 +11:00 |
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CharacterInfo
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Generally fixes the Character Info menu (#5206)
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2021-11-07 21:18:23 +01:00 |
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CharacterInterface
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Chat
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Fix speech bubble (#5042)
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2021-10-27 12:31:22 +11:00 |
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Chemistry
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Chem master / chem dispenser minor fixes (#5152)
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2021-11-03 20:22:48 -07:00 |
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Clickable
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Climbing
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Remove IActionBlocker.CanMove (#4449)
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2021-08-09 17:34:01 -07:00 |
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Cloning/UI
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Fix #4070, Visualizer Edition (#4730)
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2021-10-02 16:43:47 -07:00 |
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Clothing
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Remove IMoveSpeedModifier in favor of events (#5212)
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2021-11-08 16:17:35 +11:00 |
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CombatMode
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Commands
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Communications/UI
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Computer
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Fix a bunch of warnings (#5058)
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2021-10-28 13:19:38 +02:00 |
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Configurable/UI
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Construction
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ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
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2021-11-02 11:24:32 +01:00 |
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ContextMenu/UI
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Conveyor/Visualizers
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conveyor & recycler ecs (#4537)
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2021-09-10 17:26:05 +10:00 |
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Cooldown
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Crayon
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CrayonWindow to XAML UI (#4987)
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2021-10-26 20:35:46 -07:00 |
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Credits
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Credits window to XAML UI (#4622)
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2021-09-17 09:10:24 -07:00 |
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Cuffs
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Deprecate a bunch of IActionBlocker (#4852)
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2021-10-21 13:03:14 +11:00 |
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Damage
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Disposal
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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DoAfter
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Doors
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Shuttle docking (#5169)
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2021-11-11 20:06:38 +11:00 |
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DragDrop
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ActionBlocker CanInteract uses EntityUid exclusively
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2021-11-09 15:05:49 +01:00 |
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Electrocution
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Electrocution. (#4958)
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2021-10-25 16:21:56 +02:00 |
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Entry
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Shuttle docking (#5169)
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2021-11-11 20:06:38 +11:00 |
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EscapeMenu
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Show held item next to cursor (option). (#4658)
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2021-10-22 13:26:02 +11:00 |
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Eui
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Remove NetMessage deprecated boilerplate (#4196)
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2021-06-21 07:43:54 +02:00 |
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Examine
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fix examine bug (#5205)
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2021-11-07 11:33:52 +01:00 |
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Explosion
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Extinguisher
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Fire extinguisher safety (#4912)
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2021-10-25 18:04:24 +11:00 |
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Flash
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Refactors flashes to ECS, sunglasses protect you from being flashed. (#4579)
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2021-09-10 00:20:41 +10:00 |
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Fluids
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Puddle refactor 2: Spillastic boogaloo (#4784)
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2021-10-27 19:24:18 +11:00 |
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Friction
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Increase MoverController performance (#4448)
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2021-08-15 14:03:08 +10:00 |
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GameTicking/Managers
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Fix some warnings relating to fields being unused.
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2021-09-20 11:22:59 +02:00 |
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Ghost
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Add indicator showing amount of ghost roles available (#5150)
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2021-11-03 16:48:12 -07:00 |
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Gravity
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Gravity generator rewrite (#4828)
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2021-11-02 11:12:55 +11:00 |
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HUD
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Admin ghosts can now interact with stuff (#4178)
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2021-08-23 13:14:52 +10:00 |
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Hands
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Remove IHandsComponent and ISharedHandsComponent (#5218)
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2021-11-08 15:08:24 +01:00 |
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HealthOverlay
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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IconSmoothing
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Info
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Adds rule button to lobby and character creation. Add IC naming warning. (#4760)
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2021-10-03 21:48:29 +00:00 |
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Input
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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Instruments
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More informative warning for if FluidSynth is not installed (#4971)
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2021-10-29 12:20:49 +02:00 |
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Interactable
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Fixes for grid rotation (#4562)
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2021-09-16 13:02:10 +10:00 |
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Inventory
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Remove IMoveSpeedModifier in favor of events (#5212)
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2021-11-08 16:17:35 +11:00 |
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IoC
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refactors adminmenu a timid amount (#5095)
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2021-11-10 23:26:25 +11:00 |
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Items
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Jittering
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Status effect refactor (#4868)
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2021-10-15 23:45:04 +02:00 |
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Kitchen
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Labels/UI
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Cargo: pizza & bureaucracy (#5123)
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2021-11-11 00:15:23 +11:00 |
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LateJoin
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Lathe
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Launcher
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Make launcher connecting dialog show disconnect reason again
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2021-10-04 01:45:39 +02:00 |
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Light
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Fix LightBehaviourComponent stinky warning.
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2021-11-08 11:59:14 +01:00 |
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Links
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Lobby
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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MachineLinking
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machine linking refactor to ecs (#4323)
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2021-08-27 17:46:02 +02:00 |
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MainMenu
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Markers
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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MedicalScanner
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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Message
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Mining
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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MobState
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MobStates use EntityUid
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2021-11-09 12:15:12 +01:00 |
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Module
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Morgue/Visualizers
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Cargo: pizza & bureaucracy (#5123)
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2021-11-11 00:15:23 +11:00 |
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Movement/Components
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Nuke portals (#4315)
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2021-07-21 11:16:10 +02:00 |
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NodeContainer
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Update overlays to use WorldAABB instead (#5128)
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2021-11-03 11:27:39 +11:00 |
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Nuke
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Add barebone nuke (#5242)
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2021-11-11 12:29:11 +11:00 |
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Nutrition
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Remove IMoveSpeedModifier in favor of events (#5212)
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2021-11-08 16:17:35 +11:00 |
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PAI
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Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160)
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2021-11-04 15:29:16 -07:00 |
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PDA
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Paper/UI
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Parallax
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Update overlays to use WorldAABB instead (#5128)
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2021-11-03 11:27:39 +11:00 |
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ParticleAccelerator
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Physics/Controllers
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Remove IMobStateComponent (#5220)
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2021-11-08 15:11:58 +01:00 |
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Pinpointer
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Pinpointer (#5131)
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2021-11-03 14:35:34 -07:00 |
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Placement/Modes
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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PneumaticCannon
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Pneumatic cannons (#4560)
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2021-11-03 14:33:36 -07:00 |
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Pointing
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fix lantern visualizer animation error (#4800)
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2021-10-20 18:45:46 -07:00 |
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Popups
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Replace all ITransformComponent by TransformComponent
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2021-11-08 12:37:32 +01:00 |
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Power
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Fix a bunch of warnings (#5058)
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2021-10-28 13:19:38 +02:00 |
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PowerCell
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Preferences
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Fix rider errors with style classes.
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2021-10-30 14:00:46 +02:00 |
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Projectiles
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Pulling
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ECS verbs and update context menu (#4594)
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2021-10-04 20:29:03 -07:00 |
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Recycling
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conveyor & recycler ecs (#4537)
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2021-09-10 17:26:05 +10:00 |
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Research
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Remove encapsulation for previously protected XAML UI fields (#4975)
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2021-10-28 14:23:17 +02:00 |
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Resources
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Stylesheets: Take advantage of Font stacking (#5111)
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2021-11-03 20:32:03 -07:00 |
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Rotation
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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RoundEnd
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Sandbox
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Update showbb command (#4710)
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2021-10-03 17:58:19 +11:00 |
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Screenshot
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Security
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Fix deployable barrier light toggle (#4739)
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2021-10-02 16:53:20 +02:00 |
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Shuttles
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Make Saltern driveable (#4257)
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2021-07-21 21:15:12 +10:00 |
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Singularity
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Client/Singularity: fix singularity using un-rotated viewport (#5117)
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2021-11-02 12:11:58 +11:00 |
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Slippery
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Slipping, now with 20% more ecs (#4310)
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2021-07-21 22:13:58 +10:00 |
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Smoking
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Refactors smoking to ECS, smoking actually makes you inhale reagents. (#4678)
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2021-09-26 15:19:00 +02:00 |
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Spawners
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Remove redundant #nullable enable (#4275)
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2021-07-16 17:37:09 -07:00 |
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Speech/EntitySystems
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Add-d-ds s-s-stut-ttering t-to the g-gam-me (#4901)
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2021-10-17 01:23:31 +02:00 |
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Stack
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Stack components are now entirely logicless.
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2021-08-30 11:49:09 +02:00 |
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State
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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StationEvents
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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Storage
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Strip
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Replace most VBox/HBoxContainers with BoxContainers (#4274)
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2021-07-18 18:39:31 +02:00 |
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Stunnable
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Refactors stunnable to be ECS. (#4819)
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2021-10-10 12:47:26 +02:00 |
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Stylesheets
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Stylesheets: Take advantage of Font stacking (#5111)
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2021-11-03 20:32:03 -07:00 |
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SubFloor
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Add subfloor appearance data, pipes correctly render subfloor. (#4393)
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2021-07-31 19:50:36 -07:00 |
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Suspicion
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Remove usages of SizeFlags (#4662)
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2021-10-03 13:37:52 +02:00 |
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Tabletop
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TabletopSystem uses EntityUid
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2021-11-09 12:38:05 +01:00 |
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Targeting
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Get rid of any usage of VBoxContainer/HBoxContainer (#4653)
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2021-09-19 17:56:04 +00:00 |
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Toilet
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Re-organize all projects (#4166)
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2021-06-09 22:19:39 +02:00 |
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Tools
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Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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2021-10-07 13:01:27 +02:00 |
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Traitor/Uplink
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Uplink UI icons and withdraw button (#4929)
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2021-10-29 11:40:47 +02:00 |
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Trigger
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Fix missing sounds (#4466)
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2021-08-13 21:31:37 -07:00 |
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UserInterface
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Gravity generator rewrite (#4828)
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2021-11-02 11:12:55 +11:00 |
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VendingMachines
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Refactors Vending Menu to XAML-UI (#4614)
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2021-09-19 17:21:05 +00:00 |
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Verbs
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Viewport
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Refactor Context Menus and make them use XAML & stylesheets (#4768)
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2021-10-27 22:21:19 -07:00 |
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Visualizer
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Fix #4070, Visualizer Edition (#4730)
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2021-10-02 16:43:47 -07:00 |
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Voting
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Vote type delay, code comments.
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2021-07-21 19:03:10 +02:00 |
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Wall
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Respriting the codebase (#4820)
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2021-10-15 11:58:40 +02:00 |
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Weapons
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Disable warnings that would be refactored anyway (#5047)
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2021-10-27 18:10:40 +02:00 |
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Window
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Adds generic damage visualizer to the game (#4893)
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2021-10-29 10:04:24 +02:00 |
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Wires
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Fixed wire control hit test to work properly when the UI is scaled (#5181) (#5182)
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2021-11-06 16:58:24 -07:00 |
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AssemblyInfo.cs
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Visualize melee weapon cooldowns in HUD.
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2019-11-12 01:43:11 +01:00 |
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Content.Client.csproj
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Update to .NET 6 and C# 10 (#5233)
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2021-11-09 15:05:07 +01:00 |
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Content.Client.csproj.DotSettings
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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Program.cs
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Content.{Client,Server} are now Exes that can be ran.
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2020-01-22 20:17:32 +01:00 |
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app.config
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Updates submodule (#56)
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2018-04-12 23:56:43 +02:00 |