Delta-v/Content.Server/Chemistry/Components
Vera Aguilera Puerto 8b09d55b10 Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
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SolutionManager Refactor Solution from Shared -> Server (#5078) 2021-10-29 23:40:15 +11:00
ChemMasterComponent.cs Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
FoamSolutionAreaEffectComponent.cs Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
HyposprayComponent.cs Fix build 2021-12-08 17:44:39 +01:00
InjectorComponent.cs Merge branch 'master' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-07 17:48:49 +01:00
MeleeChemicalInjectorComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
ReagentDispenserComponent.cs Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
ReagentTankComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
RehydratableComponent.cs Solution refactor (#4407) 2021-09-06 23:49:44 +10:00
SmokeSolutionAreaEffectComponent.cs Fix weird lifestage autorefactors. 2021-12-09 12:39:51 +01:00
SolutionAreaEffectComponent.cs Fix 3000 errors 2021-12-05 18:09:01 +01:00
SolutionAreaEffectInceptionComponent.cs Acid effects (#5466) 2021-11-27 00:31:49 -07:00
SolutionInjectOnCollideComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SolutionTransferComponent.cs Goes in-game now 2021-12-06 15:34:46 +01:00
TransformableContainerComponent.cs Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
VaporComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00