Files
Delta-v/Content.Client/Atmos/UI/GasAnalyzerWindow.xaml.cs
T
+27 f941121384 upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
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Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
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Co-authored-by: Eris <eris@erisws.com>
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Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
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2024-08-18 17:21:07 +00:00

362 lines
14 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Atmos;
using Content.Shared.Temperature;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
using Direction = Robust.Shared.Maths.Direction;
namespace Content.Client.Atmos.UI
{
[GenerateTypedNameReferences]
public sealed partial class GasAnalyzerWindow : DefaultWindow
{
private NetEntity _currentEntity = NetEntity.Invalid;
public GasAnalyzerWindow()
{
RobustXamlLoader.Load(this);
}
public void Populate(GasAnalyzerUserMessage msg)
{
if (msg.Error != null)
{
CTopBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-error-text", ("errorText", msg.Error)),
FontColorOverride = Color.Red
});
return;
}
if (msg.NodeGasMixes.Length == 0)
{
CTopBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-no-data")
});
MinSize = new Vector2(CTopBox.DesiredSize.X + 40, MinSize.Y);
return;
}
Vector2 minSize;
// Environment Tab
var envMix = msg.NodeGasMixes[0];
CTabContainer.SetTabTitle(1, envMix.Name);
CEnvironmentMix.RemoveAllChildren();
GenerateGasDisplay(envMix, CEnvironmentMix);
// Device Tab
if (msg.NodeGasMixes.Length > 1)
{
if (_currentEntity != msg.DeviceUid)
{
// when we get new device data switch to the device tab
CTabContainer.CurrentTab = 0;
_currentEntity = msg.DeviceUid;
}
CTabContainer.SetTabVisible(0, true);
CTabContainer.SetTabTitle(0, Loc.GetString("gas-analyzer-window-tab-title-capitalized", ("title", msg.DeviceName)));
// Set up Grid
GridIcon.OverrideDirection = msg.NodeGasMixes.Length switch
{
// Unary layout
2 => Direction.South,
// Binary layout
3 => Direction.East,
// Trinary layout
4 => Direction.East,
_ => GridIcon.OverrideDirection
};
GridIcon.SetEntity(IoCManager.Resolve<IEntityManager>().GetEntity(msg.DeviceUid));
LeftPanel.RemoveAllChildren();
MiddlePanel.RemoveAllChildren();
RightPanel.RemoveAllChildren();
if (msg.NodeGasMixes.Length == 2)
{
// Unary, use middle
LeftPanelLabel.Text = string.Empty;
MiddlePanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized", ("title", msg.NodeGasMixes[1].Name));
RightPanelLabel.Text = string.Empty;
LeftPanel.Visible = false;
MiddlePanel.Visible = true;
RightPanel.Visible = false;
GenerateGasDisplay(msg.NodeGasMixes[1], MiddlePanel);
minSize = new Vector2(CDeviceGrid.DesiredSize.X + 40, MinSize.Y);
}
else if (msg.NodeGasMixes.Length == 3)
{
// Binary, use left and right
LeftPanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized", ("title", msg.NodeGasMixes[1].Name));
MiddlePanelLabel.Text = string.Empty;
RightPanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized", ("title", msg.NodeGasMixes[2].Name));
LeftPanel.Visible = true;
MiddlePanel.Visible = false;
RightPanel.Visible = true;
GenerateGasDisplay(msg.NodeGasMixes[1], LeftPanel);
GenerateGasDisplay(msg.NodeGasMixes[2], RightPanel);
minSize = new Vector2(CDeviceGrid.DesiredSize.X + 40, MinSize.Y);
}
else if (msg.NodeGasMixes.Length == 4)
{
// Trinary, use all three
// Trinary can be flippable, which complicates how to display things currently
LeftPanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized",
("title", msg.DeviceFlipped ? msg.NodeGasMixes[1].Name : msg.NodeGasMixes[3].Name));
MiddlePanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized", ("title", msg.NodeGasMixes[2].Name));
RightPanelLabel.Text = Loc.GetString("gas-analyzer-window-tab-title-capitalized",
("title", msg.DeviceFlipped ? msg.NodeGasMixes[3].Name : msg.NodeGasMixes[1].Name));
LeftPanel.Visible = true;
MiddlePanel.Visible = true;
RightPanel.Visible = true;
GenerateGasDisplay(msg.DeviceFlipped ? msg.NodeGasMixes[1] : msg.NodeGasMixes[3], LeftPanel);
GenerateGasDisplay(msg.NodeGasMixes[2], MiddlePanel);
GenerateGasDisplay(msg.DeviceFlipped ? msg.NodeGasMixes[3] : msg.NodeGasMixes[1], RightPanel);
minSize = new Vector2(CDeviceGrid.DesiredSize.X + 40, MinSize.Y);
}
else
{
// oh shit of fuck its more than 4 this ui isn't gonna look pretty anymore
for (var i = 1; i < msg.NodeGasMixes.Length; i++)
{
GenerateGasDisplay(msg.NodeGasMixes[i], CDeviceMixes);
}
LeftPanel.Visible = false;
MiddlePanel.Visible = false;
RightPanel.Visible = false;
minSize = new Vector2(CDeviceMixes.DesiredSize.X + 40, MinSize.Y);
}
}
else
{
// Hide device tab, no device selected
CTabContainer.SetTabVisible(0, false);
CTabContainer.CurrentTab = 1;
minSize = new Vector2(CEnvironmentMix.DesiredSize.X + 40, MinSize.Y);
_currentEntity = NetEntity.Invalid;
}
MinSize = minSize;
}
private void GenerateGasDisplay(GasMixEntry gasMix, Control parent)
{
var panel = new PanelContainer
{
VerticalExpand = true,
HorizontalExpand = true,
Margin = new Thickness(4),
PanelOverride = new StyleBoxFlat{BorderColor = Color.FromHex("#4f4f4f"), BorderThickness = new Thickness(1)}
};
var dataContainer = new BoxContainer { Orientation = BoxContainer.LayoutOrientation.Vertical, VerticalExpand = true, Margin = new Thickness(4)};
parent.AddChild(panel);
panel.AddChild(dataContainer);
// Volume label
var volBox = new BoxContainer { Orientation = BoxContainer.LayoutOrientation.Horizontal };
volBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-volume-text")
});
volBox.AddChild(new Control
{
MinSize = new Vector2(10, 0),
HorizontalExpand = true
});
volBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-volume-val-text", ("volume", $"{gasMix.Volume:0.##}")),
Align = Label.AlignMode.Right,
HorizontalExpand = true
});
dataContainer.AddChild(volBox);
// Pressure label
var presBox = new BoxContainer { Orientation = BoxContainer.LayoutOrientation.Horizontal };
presBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-pressure-text")
});
presBox.AddChild(new Control
{
MinSize = new Vector2(10, 0),
HorizontalExpand = true
});
presBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-pressure-val-text", ("pressure", $"{gasMix.Pressure:0.##}")),
Align = Label.AlignMode.Right,
HorizontalExpand = true
});
dataContainer.AddChild(presBox);
// If there is no gas, it doesn't really have a temperature, so skip displaying it
if (gasMix.Pressure > Atmospherics.GasMinMoles)
{
// Temperature label
var tempBox = new BoxContainer { Orientation = BoxContainer.LayoutOrientation.Horizontal };
tempBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-temperature-text")
});
tempBox.AddChild(new Control
{
MinSize = new Vector2(10, 0),
HorizontalExpand = true
});
tempBox.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-temperature-val-text",
("tempK", $"{gasMix.Temperature:0.#}"),
("tempC", $"{TemperatureHelpers.KelvinToCelsius(gasMix.Temperature):0.#}")),
Align = Label.AlignMode.Right,
HorizontalExpand = true
});
dataContainer.AddChild(tempBox);
}
if (gasMix.Gases == null || gasMix.Gases?.Length == 0)
{
// Separator
dataContainer.AddChild(new Control
{
MinSize = new Vector2(0, 10)
});
// Add a label that there are no gases so it's less confusing
dataContainer.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-no-gas-text"),
FontColorOverride = Color.Gray
});
// return, everything below is for the fancy gas display stuff
return;
}
// Separator
dataContainer.AddChild(new Control
{
MinSize = new Vector2(0, 10)
});
// Add a table with all the gases
var tableKey = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical
};
var tableVal = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical
};
var tablePercent = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical
};
dataContainer.AddChild(new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Children =
{
tableKey,
new Control
{
MinSize = new Vector2(10, 0),
HorizontalExpand = true
},
tableVal,
new Control
{
MinSize = new Vector2(10, 0),
HorizontalExpand = true
},
tablePercent
}
});
// This is the gas bar thingy
var height = 30;
var gasBar = new SplitBar
{
MinHeight = height,
MinBarSize = new Vector2(12, 0)
};
// Separator
dataContainer.AddChild(new Control
{
MinSize = new Vector2(0, 10),
VerticalExpand = true
});
var totalGasAmount = 0f;
foreach (var gas in gasMix.Gases!)
{
totalGasAmount += gas.Amount;
}
tableKey.AddChild(new Label
{ Text = Loc.GetString("gas-analyzer-window-gas-column-name"), Align = Label.AlignMode.Center });
tableVal.AddChild(new Label
{ Text = Loc.GetString("gas-analyzer-window-molarity-column-name"), Align = Label.AlignMode.Center });
tablePercent.AddChild(new Label
{ Text = Loc.GetString("gas-analyzer-window-percentage-column-name"), Align = Label.AlignMode.Center });
tableKey.AddChild(new StripeBack());
tableVal.AddChild(new StripeBack());
tablePercent.AddChild(new StripeBack());
for (var j = 0; j < gasMix.Gases.Length; j++)
{
var gas = gasMix.Gases[j];
var color = Color.FromHex($"#{gas.Color}", Color.White);
// Add to the table
tableKey.AddChild(new Label
{
Text = Loc.GetString(gas.Name)
});
tableVal.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-molarity-text",
("mol", $"{gas.Amount:0.00}")),
Align = Label.AlignMode.Right,
});
tablePercent.AddChild(new Label
{
Text = Loc.GetString("gas-analyzer-window-percentage-text",
("percentage", $"{(gas.Amount / totalGasAmount * 100):0.0}")),
Align = Label.AlignMode.Right
});
// Add to the gas bar //TODO: highlight the currently hover one
gasBar.AddEntry(gas.Amount, color, tooltip: Loc.GetString("gas-analyzer-window-molarity-percentage-text",
("gasName", gas.Name),
("amount", $"{gas.Amount:0.##}"),
("percentage", $"{(gas.Amount / totalGasAmount * 100):0.#}")));
}
dataContainer.AddChild(gasBar);
}
}
}