Files
Delta-v/Content.Server/Power/Components/ChargerComponent.cs
T
11807309de cherry pick portable charger (#2206)
* Portable Recharger: Arsenal T3 (#26655)

* sys

* item

* ahm.

* Update Content.Server/Power/Components/ChargerComponent.cs

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* remove funny spaces

* funny fix

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Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-11-24 11:09:31 +01:00

43 lines
1.3 KiB
C#

using Content.Shared.Power;
using Content.Shared.Whitelist;
using Content.Shared.Power;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
public sealed partial class ChargerComponent : Component
{
[ViewVariables]
public CellChargerStatus Status;
/// <summary>
/// The charge rate of the charger, in watts
/// </summary>
[DataField("chargeRate")]
public float ChargeRate = 20.0f;
/// <summary>
/// The container ID that is holds the entities being charged.
/// </summary>
[DataField("slotId", required: true)]
public string SlotId = string.Empty;
/// <summary>
/// A whitelist for what entities can be charged by this Charger.
/// </summary>
[DataField("whitelist")]
public EntityWhitelist? Whitelist;
/// <summary>
/// Indicates whether the charger is portable and thus subject to EMP effects
/// and bypasses checks for transform, anchored, and ApcPowerReceiverComponent.
/// </summary>
[DataField]
public bool Portable = false;
}
}