mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
122 lines
4.0 KiB
C#
122 lines
4.0 KiB
C#
using Content.Shared.Access.Components;
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using Content.Shared.Roles;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Access.Systems
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{
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public abstract class SharedAccessSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessComponent, MapInitEvent>(OnAccessInit);
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SubscribeLocalEvent<AccessComponent, GetAccessTagsEvent>(OnGetAccessTags);
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}
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private void OnAccessInit(EntityUid uid, AccessComponent component, MapInitEvent args)
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{
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// Add all tags in groups to the list of tags.
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foreach (var group in component.Groups)
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{
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if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
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continue;
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component.Tags.UnionWith(proto.Tags);
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Dirty(uid, component);
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}
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}
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private void OnGetAccessTags(EntityUid uid, AccessComponent component, ref GetAccessTagsEvent args)
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{
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if (!component.Enabled)
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return;
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args.Tags.UnionWith(component.Tags);
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}
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public void SetAccessEnabled(EntityUid uid, bool val, AccessComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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component.Enabled = val;
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Dirty(uid, component);
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}
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/// <summary>
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/// Replaces the set of access tags we have with the provided set.
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/// </summary>
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/// <param name="access">The new access tags</param>
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public bool TrySetTags(EntityUid uid, IEnumerable<ProtoId<AccessLevelPrototype>> newTags, AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return false;
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access.Tags.Clear();
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access.Tags.UnionWith(newTags);
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Dirty(uid, access);
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return true;
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}
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/// <summary>
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/// Gets the set of access tags.
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/// </summary>
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/// <param name="access">The new access tags</param>
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public IEnumerable<ProtoId<AccessLevelPrototype>>? TryGetTags(EntityUid uid, AccessComponent? access = null)
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{
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return !Resolve(uid, ref access) ? null : access.Tags;
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}
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public bool TryAddGroups(EntityUid uid, IEnumerable<ProtoId<AccessGroupPrototype>> newGroups, AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return false;
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foreach (var group in newGroups)
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{
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if (!_prototypeManager.TryIndex<AccessGroupPrototype>(group, out var proto))
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continue;
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access.Tags.UnionWith(proto.Tags);
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}
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Dirty(uid, access);
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return true;
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}
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/// <summary>
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/// Set the access on an <see cref="AccessComponent"/> to the access for a specific job.
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/// </summary>
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/// <param name="uid">The ID of the entity with the access component.</param>
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/// <param name="prototype">The job prototype to use access from.</param>
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/// <param name="extended">Whether to apply extended job access.</param>
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/// <param name="access">The access component.</param>
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public void SetAccessToJob(
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EntityUid uid,
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JobPrototype prototype,
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bool extended,
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AccessComponent? access = null)
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{
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if (!Resolve(uid, ref access))
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return;
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access.Tags.Clear();
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access.Tags.UnionWith(prototype.Access);
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Dirty(uid, access);
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TryAddGroups(uid, prototype.AccessGroups, access);
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if (extended)
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{
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access.Tags.UnionWith(prototype.ExtendedAccess);
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TryAddGroups(uid, prototype.ExtendedAccessGroups, access);
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}
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}
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}
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}
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