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* Space lube now makes you slide
* review
* oh lord he slippin
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 4f3b8d740c)
23 lines
746 B
C#
23 lines
746 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Slippery;
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/// <summary>
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/// Applies continuous movement to the attached entity when colliding with super slipper entities.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class SlidingComponent : Component
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{
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/// <summary>
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/// A list of SuperSlippery entities the entity with this component is colliding with.
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/// </summary>
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[DataField, AutoNetworkedField]
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public HashSet<EntityUid> CollidingEntities = new ();
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/// <summary>
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/// The friction modifier that will be applied to any friction calculations.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float FrictionModifier;
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}
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