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* Added TransferActionWithNewAttached and TransferAllActionsWithNewAttached and OnActionAdded event method to ActionContainerSystem. These are needed where the action needs to have a different attached entity for usage. Fixed a bug with not being able to upgrade actions between levels. Added a way to grant and remove a singular action.
* adds an action container component to mind on action added to fix tests
* Swaps trycomp for hascomp
* Maybe this will fix the thests
* Grants action container to performer as well
* Wait that makes no sense, removing that
* fixes mind action grant logic
* Changes ent check back to netent check
* Reverts unintended container changes
(cherry picked from commit c8466055ef)
26 lines
811 B
C#
26 lines
811 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Actions;
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// For actions that can use basic upgrades
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// Not all actions should be upgradable
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[RegisterComponent, NetworkedComponent, Access(typeof(ActionUpgradeSystem))]
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public sealed partial class ActionUpgradeComponent : Component
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{
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/// <summary>
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/// Current Level of the action.
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/// </summary>
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[ViewVariables]
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public int Level = 1;
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/// <summary>
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/// What level(s) effect this action?
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/// You can skip levels, so you can have this entity change at level 2 but then won't change again until level 5.
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/// </summary>
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[DataField("effectedLevels"), ViewVariables]
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public Dictionary<int, EntProtoId> EffectedLevels = new();
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// TODO: Branching level upgrades
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}
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