Delta-v/Content.Client/SprayPainter/UI/SprayPainterBoundUserInterf...

70 lines
1.8 KiB
C#

using Content.Shared.SprayPainter;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.SprayPainter.UI;
public sealed class SprayPainterBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private SprayPainterWindow? _window;
[ViewVariables]
private SprayPainterSystem? _painter;
public SprayPainterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new SprayPainterWindow();
_painter = EntMan.System<SprayPainterSystem>();
_window.OpenCentered();
_window.OnClose += Close;
_window.OnSpritePicked = OnSpritePicked;
_window.OnColorPicked = OnColorPicked;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Dispose();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null)
return;
if (_painter == null)
return;
if (state is not SprayPainterBoundUserInterfaceState stateCast)
return;
_window.Populate(_painter.Entries,
stateCast.SelectedStyle,
stateCast.SelectedColorKey,
stateCast.Palette);
}
private void OnSpritePicked(ItemList.ItemListSelectedEventArgs args)
{
SendMessage(new SprayPainterSpritePickedMessage(args.ItemIndex));
}
private void OnColorPicked(ItemList.ItemListSelectedEventArgs args)
{
var key = _window?.IndexToColorKey(args.ItemIndex);
SendMessage(new SprayPainterColorPickedMessage(key));
}
}