Delta-v/Content.Server/Salvage
metalgearsloth 4c7ca09c9b
Biome marker layer tweaks (#23663)
* Biome marker layer tweaks

- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.

* Fixes

* magnet

* Magnet dictates wreck spawn

* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs

* mraow

(cherry picked from commit d7eb7b700c72a7aa56e6bb2181ed5cd622f04a83)
2024-01-26 22:19:17 +01:00
..
Expeditions Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Magnet Salvage wrecks (#23733) 2024-01-26 22:13:02 +01:00
FultonSystem.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
RestrictedRangeSystem.cs Fix RestrictedRange boundary (#22570) 2023-12-16 20:32:28 +01:00
SalvageRulerCommand.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
SalvageSystem.ExpeditionConsole.cs Fix expeditions console not having any expeditions (#21148) 2023-10-23 23:51:49 +02:00
SalvageSystem.Expeditions.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
SalvageSystem.Magnet.cs Biome marker layer tweaks (#23663) 2024-01-26 22:19:17 +01:00
SalvageSystem.Runner.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
SalvageSystem.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
SpawnSalvageMissionJob.cs Fix planet command being ran on existing maps (#21775) 2023-12-16 19:40:20 +01:00