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16 lines
422 B
C#
16 lines
422 B
C#
using Content.Client.Physics.Controllers;
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using Content.Shared.Friction;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Friction
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{
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public sealed class TileFrictionController : SharedTileFrictionController
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{
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public override void Initialize()
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{
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base.Initialize();
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Mover = EntitySystem.Get<SharedPhysicsSystem>().GetController<MoverController>();
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}
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}
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}
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