So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| ContainerSlot.cs | ||
| VisibilityFlags.cs | ||
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| ContainerSlot.cs | ||
| VisibilityFlags.cs | ||