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Components
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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VariationPass
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Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
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2024-06-08 20:03:26 +02:00 |
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AntagLoadProfileRuleSystem.cs
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move nukie profile loading into its own rule (#28208)
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2024-06-01 17:00:00 +02:00 |
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DeathMatchRuleSystem.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-06 21:58:20 +02:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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GameRuleSystem.Utility.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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GameRuleSystem.cs
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Change return to continue in gamerulesystem (#27656)
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2024-05-15 19:57:51 +02:00 |
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GenericAntagRuleSystem.cs
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antag objective issuing refactor (#28216)
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2024-06-01 16:59:16 +02:00 |
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InactivityTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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KillCalloutRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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LoadMapRuleSystem.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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MaxTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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NukeopsRuleSystem.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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RespawnRuleSystem.cs
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RespawnRuleSystem tweaks. (#28528)
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2024-06-06 21:58:20 +02:00 |
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RevolutionaryRuleSystem.cs
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Revolutionaries can now cuff command instead of killing/exiling them (#27627)
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2024-05-18 13:34:17 +02:00 |
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RoundstartStationVariationRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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RuleGridsSystem.cs
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LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00 |
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SandboxRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SecretRuleSystem.cs
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Fix gamerule display issues (#28178)
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2024-06-01 17:00:04 +02:00 |
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SubGamemodesSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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ThiefRuleSystem.cs
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antag objective issuing refactor (#28216)
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2024-06-01 16:59:16 +02:00 |
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TraitorRuleSystem.cs
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antag objective issuing refactor (#28216)
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2024-06-01 16:59:16 +02:00 |
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ZombieRuleSystem.cs
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Prevent non-inital infected from getting the succumb to zombie action (#27820)
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2024-05-18 13:35:55 +02:00 |