Delta-v/Content.Server/GameTicking/Rules
deltanedas ce5bfe3f55
LoadMapRule grid storage rework (#28210)
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2024-06-08 20:14:24 +02:00
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Components LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
AntagLoadProfileRuleSystem.cs move nukie profile loading into its own rule (#28208) 2024-06-01 17:00:00 +02:00
DeathMatchRuleSystem.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
GameRuleSystem.cs Change return to continue in gamerulesystem (#27656) 2024-05-15 19:57:51 +02:00
GenericAntagRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
InactivityTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
KillCalloutRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
LoadMapRuleSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
MaxTimeRestartRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
NukeopsRuleSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
RespawnRuleSystem.cs RespawnRuleSystem tweaks. (#28528) 2024-06-06 21:58:20 +02:00
RevolutionaryRuleSystem.cs Revolutionaries can now cuff command instead of killing/exiling them (#27627) 2024-05-18 13:34:17 +02:00
RoundstartStationVariationRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
SecretRuleSystem.cs Fix gamerule display issues (#28178) 2024-06-01 17:00:04 +02:00
SubGamemodesSystem.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
ThiefRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
TraitorRuleSystem.cs antag objective issuing refactor (#28216) 2024-06-01 16:59:16 +02:00
ZombieRuleSystem.cs Prevent non-inital infected from getting the succumb to zombie action (#27820) 2024-05-18 13:35:55 +02:00