33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Content.Shared.Eye.Blinding.Systems;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects.Body;
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/// <summary>
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/// Modifies eye damage by a given amount, modified by scale, floored to an integer.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class EyeDamageEntityEffectSystem : EntityEffectSystem<MetaDataComponent, EyeDamage>
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{
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[Dependency] private readonly BlindableSystem _blindable = default!;
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protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<EyeDamage> args)
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{
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var amount = (int) Math.Floor(args.Effect.Amount * args.Scale);
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_blindable.AdjustEyeDamage(entity.Owner, amount);
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}
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}
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/// <inheritdoc cref="EntityEffect"/>
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public sealed partial class EyeDamage : EntityEffectBase<EyeDamage>
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{
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/// <summary>
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/// The amount of eye damage we're adding or removing
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/// </summary>
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[DataField]
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public int Amount = -1;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-eye-damage", ("chance", Probability), ("deltasign", MathF.Sign(Amount)));
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}
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