Delta-v/Content.Shared/EntityEffects/Effects/Body/VomitEntityEffectSystem.cs

38 lines
1.3 KiB
C#

using Content.Shared.Medical;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Body;
/// <summary>
/// Makes an entity vomit and reduces hunger and thirst by a given amount, modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class VomitEntityEffectSystem : EntityEffectSystem<MetaDataComponent, Vomit>
{
[Dependency] private readonly VomitSystem _vomit = default!;
protected override void Effect(Entity<MetaDataComponent> entity, ref EntityEffectEvent<Vomit> args)
{
_vomit.Vomit(entity.Owner, args.Effect.ThirstAmount * args.Scale, args.Effect.HungerAmount * args.Scale);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Vomit : EntityEffectBase<Vomit>
{
/// <summary>
/// How much we adjust our thirst after vomiting.
/// </summary>
[DataField]
public float ThirstAmount = -8f;
/// <summary>
/// How much we adjust our hunger after vomiting.
/// </summary>
[DataField]
public float HungerAmount = -8f;
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-vomit", ("chance", Probability));
}