38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using Robust.Shared.Network;
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namespace Content.Shared.EntityEffects.Effects.EntitySpawning;
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/// <summary>
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/// Spawns a number of entities of a given prototype at the coordinates of this entity.
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/// Amount is modified by scale.
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/// </summary>
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/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
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public sealed partial class SpawnEntityEntityEffectSystem : EntityEffectSystem<TransformComponent, SpawnEntity>
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{
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[Dependency] private readonly INetManager _net = default!;
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protected override void Effect(Entity<TransformComponent> entity, ref EntityEffectEvent<SpawnEntity> args)
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{
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var quantity = args.Effect.Number * (int)Math.Floor(args.Scale);
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var proto = args.Effect.Entity;
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if (args.Effect.Predicted)
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{
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for (var i = 0; i < quantity; i++)
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{
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PredictedSpawnNextToOrDrop(proto, entity, entity.Comp);
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}
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}
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else if (_net.IsServer)
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{
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for (var i = 0; i < quantity; i++)
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{
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SpawnNextToOrDrop(proto, entity, entity.Comp);
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}
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}
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}
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}
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/// <inheritdoc cref="BaseSpawnEntityEntityEffect{T}"/>
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public sealed partial class SpawnEntity : BaseSpawnEntityEntityEffect<SpawnEntity>;
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