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https://github.com/DeltaV-Station/Delta-v.git
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* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
(cherry picked from commit 02273ca0e7)
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using Content.Shared.RCD;
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using Content.Shared.RCD.Components;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared.Prototypes;
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namespace Content.Client.RCD;
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[UsedImplicitly]
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public sealed class RCDMenuBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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private RCDMenu? _menu;
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public RCDMenuBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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protected override void Open()
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{
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base.Open();
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_menu = new(Owner, this);
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_menu.OnClose += Close;
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// Open the menu, centered on the mouse
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var vpSize = _displayManager.ScreenSize;
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_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
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}
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public void SendRCDSystemMessage(ProtoId<RCDPrototype> protoId)
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{
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// A predicted message cannot be used here as the RCD UI is closed immediately
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// after this message is sent, which will stop the server from receiving it
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SendMessage(new RCDSystemMessage(protoId));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_menu?.Dispose();
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}
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}
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