* Fix gibbing & body system Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again. * Actually fix the double torso problem * rootSlot in cameFrom * Remove SetCoordinates inside GibBody() * Don't use entity.RandomOffset() in GibBody() * Gibbing now uses _random.NextVector2() |
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| .. | ||
| BodyPrototype.cs | ||
| BodyPrototypeSerializer.cs | ||
| MetabolismGroupPrototype.cs | ||
| MetabolizerTypePrototype.cs | ||