Delta-v/Content.Server/GameObjects/Components/Destructible/Thresholds
DrSmugleaf b62cc84e8c
Add destructible component threshold triggers (#3080)
* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
2021-02-05 13:41:05 +01:00
..
Behaviors Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
Triggers Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
ActsFlags.cs Separate destructible component threshold into behaviors (#2818) 2020-12-23 13:34:57 +01:00
MinMax.cs Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
Threshold.cs Add destructible component threshold triggers (#3080) 2021-02-05 13:41:05 +01:00
ThresholdActs.cs Separate destructible component threshold into behaviors (#2818) 2020-12-23 13:34:57 +01:00