* Added empty light * Can build light fixture * Can construct and deconstruct small light * You can build bulbs only on walls * Playing with placement conditions * Refactored code a bit * Added check for north direction and snapping * Fixed all small light sprites (wrong directions order) * Fixed weird problem with bulb lights * Fixed rotation on all stations * Fixed map again * Much better placement mode * Deleted shared wall component and moved all logic to raycasts * Missing bracket * Better texture * Moved wallmount condition to tags * Removed station station * Added suffix and fixed on map init bug |
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|---|---|---|
| .. | ||
| AME | ||
| ApcNetComponents | ||
| PowerNetComponents | ||
| BaseNetConnectorComponent.cs | ||
| BatteryComponent.cs | ||
| PowerCellComponent.cs | ||
| PowerCellSlotComponent.cs | ||
| WireComponent.cs | ||
| WirePlacerComponent.cs | ||